So here is an idea i had. Most quests in this game have a 'key'....that is strategy that when you discover or unlock it, the quest becomes much easier to win.
An example of this is Conflict at the Carrock. The key here is quest slow, build forces, lower threat, engage trolls 1 by 1. Simple.
Some however are not so obvious, and i would really like all your opinions on what your 'keys' are. Then, if i get enough, i shall make a list here, and update this first post. Hopefully it shall be useful.
So if you would, please post the quest name, and a short description (step by step if you can) of the key to winning it. There wil of course be several ways of winning each quest.
Here is one of my own and an easy one:
Journey Down The Anduin
-step 1: low start threat.
-step 2: build up allies in play
-step 3: engage troll and either a) take a hit off it, or b) feint it
-step 4: kill it! hopefully you have enough allies in play to take it down in 1 go. if not try to forest snare it, or have another feint ready. it is best to take it in 1 turn though. rivendell blade is especially good for this as are cheap eagle allies such as vassel of the windlord
-step 5: on 2b use high questing power, with a staging area hitter such as dunhere or yew bow, to keep it relatively clear. Make sure to not let location build up and use asfaloth/ancestral knowledge etc. or just travel
-step 6: be prepared for 3b. lots of cards are going to come out which can be daunting, however they will be the last cards in general as the staging step is skipped from this point onwards. its especially important then to keep a clear staging area in 2b.
Rich
Edited by richsabre