Connecting all the Edge of the Empire Adventures

By FuzzyLog1cZA, in Star Wars: Edge of the Empire RPG

This is the order I have my starting adventures in that I had planned for my local group:

  1. Escape from Mos Shuuta (Beginner's Box)
  2. The Long Arm of the Hutt (Free PDF download)
  3. Crate of Krayts (Beta Book)
  4. Shadows of a Black Sun (FREE RPG Day)
  5. Trouble Brewing (Edge of the Empire core book)
  6. Debts To Pay (adventure in the GM kit)

We have a mix of characters from Edge of the Empire and Force & Destiny and I want to run a mix of adventures to cover every aspect of the Star Wars universe. We have played through the first 2 on this list so far. At what points would you all through in some Age of Rebellion and Force & Destiny adventures into this mix and what adventures? Or would you play all these Edge of the Empire ones first before slotting in ones from the other games?

This is the order I have my starting adventures in that I had planned for my local group:

  1. Escape from Mos Shuuta (Beginner's Box)
  2. The Long Arm of the Hutt (Free PDF download)
  3. Crate of Krayts (Beta Book)
  4. Shadows of a Black Sun (FREE RPG Day)
  5. Trouble Brewing (Edge of the Empire core book)
  6. Debts To Pay (adventure in the GM kit)

We have a mix of characters from Edge of the Empire and Force & Destiny and I want to run a mix of adventures to cover every aspect of the Star Wars universe. We have played through the first 2 on this list so far. At what points would you all through in some Age of Rebellion and Force & Destiny adventures into this mix and what adventures? Or would you play all these Edge of the Empire ones first before slotting in ones from the other games?

I would mix them up heavily.

At some point your Jedi need some touch to the Force, at some point the Rebels need your assistance, but you can never outrun your Obligation.

Maybe even give your PCs the chance to decide between two adventures i.e. distresscall from the Rebels and at the same time a Hutt calls in a favor.

Depending on the choice the PCs would get certain boni and mali, i.e. on obligation or duty

Anyone have a crawl for Lost Knowledge? Badly need that one.

I'm still struggling with dealing with so many Hutt patrons. I don't plan on using Crate of Krayts (don't have the beta book, unless someone wants to kindly PM me :) and I'm going to hold off on using Shadows of a Black Sun (going to steer away from the Black Sun as a whole for this campaign).

That still leaves Escape from Mos Shuuta / Long Arm, Debts to Pay, and Trouble Brewing, giving us Bargos, Teemo, Jabba, and Thakba.

In addition, we've got Popara and his two offspring (Tempest Feud), Prello and Zietta (Point Nadir / Fell Star), and Draba (four of the mini adventures in Scum and Villainy).

That's before we count the shorter adventures including Heavy Lifting, Art of Betrayal, Right Place (love the friendly Hutt bartender!).

I'd like to consolidate the Hutts as much as possible. There are three types of Hutts as written - (1) the villain (Jabba, Teemo, Mika), (2) the crime boss (Zietta, Draba, Thakba), and (3) the mostly legal good guys (Popara, Popara's eldest, and Prello).

After Teemo's death at the hands of the PCs, Jabba likely believes that the PCs owe him a great debt. Now Jabba feels like the PCs should do his odd jobs to pay down some of that obligation. Perhaps Jabba fills the "frenemy" role, as both a patron, and an enemy, depending on how the PCs deal with his missions.

Why would the PCs want to deal with a second Hutt patron?

I'm still struggling with dealing with so many Hutt patrons. I don't plan on using Crate of Krayts (don't have the beta book, unless someone wants to kindly PM me :) and I'm going to hold off on using Shadows of a Black Sun (going to steer away from the Black Sun as a whole for this campaign).

That still leaves Escape from Mos Shuuta / Long Arm, Debts to Pay, and Trouble Brewing, giving us Bargos, Teemo, Jabba, and Thakba.

In addition, we've got Popara and his two offspring (Tempest Feud), Prello and Zietta (Point Nadir / Fell Star), and Draba (four of the mini adventures in Scum and Villainy).

That's before we count the shorter adventures including Heavy Lifting, Art of Betrayal, Right Place (love the friendly Hutt bartender!).

I'd like to consolidate the Hutts as much as possible. There are three types of Hutts as written - (1) the villain (Jabba, Teemo, Mika), (2) the crime boss (Zietta, Draba, Thakba), and (3) the mostly legal good guys (Popara, Popara's eldest, and Prello).

After Teemo's death at the hands of the PCs, Jabba likely believes that the PCs owe him a great debt. Now Jabba feels like the PCs should do his odd jobs to pay down some of that obligation. Perhaps Jabba fills the "frenemy" role, as both a patron, and an enemy, depending on how the PCs deal with his missions.

Why would the PCs want to deal with a second Hutt patron?

I've got Debts to Pay teed up for the session following our next one. Bargos is being replaced by a Hutt that the group transported to his new estate in their first session. I'll be subbing in this same Hutt in most (if not all) canned adventures that call for a Hutt patron-type character.

(The Hutt in question is Rotta. Although still quite young by Hutt standards, he's being placed in charge of Jabba's fledgling operations on Naboo, to learn the "family business." He's not as ruthless as your stereotypical Hutt...yet, anyway. Oh, he won't hesitate to kill someone who crosses him, but he's also willing to let minor transgressions go if there's something in it for him. And, he's got one decidedly un-Huttlike trait: a tremendous respect for the Jedi and their history, given the experiences of his youth.)

I'm still struggling with dealing with so many Hutt patrons. I don't plan on using Crate of Krayts (don't have the beta book, unless someone wants to kindly PM me :) and I'm going to hold off on using Shadows of a Black Sun (going to steer away from the Black Sun as a whole for this campaign).

That still leaves Escape from Mos Shuuta / Long Arm, Debts to Pay, and Trouble Brewing, giving us Bargos, Teemo, Jabba, and Thakba.

In addition, we've got Popara and his two offspring (Tempest Feud), Prello and Zietta (Point Nadir / Fell Star), and Draba (four of the mini adventures in Scum and Villainy).

That's before we count the shorter adventures including Heavy Lifting, Art of Betrayal, Right Place (love the friendly Hutt bartender!).

I'd like to consolidate the Hutts as much as possible. There are three types of Hutts as written - (1) the villain (Jabba, Teemo, Mika), (2) the crime boss (Zietta, Draba, Thakba), and (3) the mostly legal good guys (Popara, Popara's eldest, and Prello).

After Teemo's death at the hands of the PCs, Jabba likely believes that the PCs owe him a great debt. Now Jabba feels like the PCs should do his odd jobs to pay down some of that obligation. Perhaps Jabba fills the "frenemy" role, as both a patron, and an enemy, depending on how the PCs deal with his missions.

Why would the PCs want to deal with a second Hutt patron?

I mostly change names up, so that I don't have two NPCs that fit the same role.

I.e. someone gives you a job, it's allways the same Hutt for me, the same goes for smugglers, they are allways the siblings fron ''the long arm of the hutts''

Jabba is ofcurse a problem that the PCs can avoid, but if they fail to deal with Teemo the sane way, they'll have to feel his wrath, the adventure suggests that Jabba sets a price on their head, much higher than Teemos, so that they have to deal with the sorts of Bossk or Boba. I don't think that Jabba would give them work under this circumstances.

I agree with both of you, one must consolidate the Hutts, but into how many in total?

Teemo is dead in the opening act, so he can be as is. Jabba is going to be an enemy of the PCs. Jabba feels like the PCs owe him a bunch of money. While that may anger the great Hutt, perhaps he plans on using the PCs before ultimately throwing them away (either a set-up or an impossible task?). Plus, I like the idea of the PCs having to pull off the Jewel of Yavin heist to try to pay Jabba back for the death of Teemo.

Zietta is the matron of Point Nadir, so she's gotta stay, too.

The big question left is do you try to combine the rest into two Hutts or one? Two Hutts allows you to have a good Hutt and a bad Hutt. One leaves you only the bad Hutt. If you use Jabba, then you can use Jabba as the bad Hutt.

I need to go back and re-read Tempest Feud to see if it's okay for Popara and clan to be a gangster or not...

I agree with both of you, one must consolidate the Hutts, but into how many in total?

Teemo is dead in the opening act, so he can be as is. Jabba is going to be an enemy of the PCs. Jabba feels like the PCs owe him a bunch of money. While that may anger the great Hutt, perhaps he plans on using the PCs before ultimately throwing them away (either a set-up or an impossible task?). Plus, I like the idea of the PCs having to pull off the Jewel of Yavin heist to try to pay Jabba back for the death of Teemo.

Zietta is the matron of Point Nadir, so she's gotta stay, too.

The big question left is do you try to combine the rest into two Hutts or one? Two Hutts allows you to have a good Hutt and a bad Hutt. One leaves you only the bad Hutt. If you use Jabba, then you can use Jabba as the bad Hutt.

I need to go back and re-read Tempest Feud to see if it's okay for Popara and clan to be a gangster or not...

As I see it all Hutts are bad Hutts, the good ones only give you a job before getting rid of you.

The Hutt Cartell also works alot like real World Drug Cartells, meaning if you kill someone related to the Boss, he wants you bloodrevenge, even if he didn't like the relative that much.

Of course you can have them work for Jabba to repay him, but how about Jabba sets a Bounty and another Hutt, who disliked Teemo, offers you help.

He has the Evidence that Teemo worked against his Patron, but to get it you have to work for him.

I planed this if my PCs screw up royally in the next Session, this Hutt would be Bargos, who want's them to pay a visit to his Mine.

Of course this could also be a Hutt who wants the Jewl of Yarvin, or the same person all along