So we have a fairly long list of adventures already published. In order of publication so far we have:
- Crate of Krayts (Beta Book)
- Escape from Mos Shuuta (Beginner's Box)
- Long Arm of the Hutt (Free PDF download)
- Shadows of a Black Sun (FREE RPG Day)
- adventure in the core rulebook
- adventure in the GM kit
I don't have my copy of the core rulebook or GM kit yet, they are only likely to be shipped next week from my retailer. Question is how do we link these six adventures together into something resembling a mini-campaign? Escape from Mos Shuuta and Long Arm of the Hutt follow each other naturally, and I hear the adventures in the core rulebook and GM Kit are supposed to follow on from each other. My ideas are enclosed in spoiler tags because its fairly verbose.
So far my idea is to run them in order of publication. The PCs will be made in the first session and their obligation can go towards being controlled by Teemo in various ways, debt, drugs, etc. Crate of Krayt's will require some tweaking to make Teemo the Hutt who gets the group to deliver the Krayts to him on Nar Shadda using a piece of junk starship he provides. Teemo could be visiting Nar Shadda as part of his business operations before his rival corners him. The rival Hutt mentioned will change which I will talk about later.
For some yet undecided reason Teemo refuses to pay his dues after the PCs return him to his palace at Mos Shuuta, forcing the PCs to free themselves and escape, basically following the plot of the beginners box and Long Arm of the Hutt with small tweaks to link the characters up on Ryloth etc. Instead of the toydarian working for Jabba, he will work for the same rival mentioned in Crate of Krayts.
On to Shadows of a Black Sun since the heroes now have their own starship they are hired by the Pykes (who have heard of their exploits) to deal with their twice stolen shipment problem on Coruscant. The Pykes can settle some of the outstanding debt/obligation the heroes would have built up at this point. Since this adventure is fairly isolated from the others it will require far less tweaks/name changes.
Finally onto the adventures in the core rulebook and game masters kit which I have no idea about as yet. All I know is that there is yet another hutt (hutt overload) and he is the one I will use as Teemo's rival from the beginning. More on that when I have a clue. Thoughts?