If a ship's guns are aimed by a character with the Marksman talent, should he have no penalties for long range, as with ordinary combat?
I think he should. There are numerous examples of extrapolation from personal to ship conditions, like with the Concealment and Shadowing skills, and the talent description plainly states that the character should not be penalized for long or extreme ranges when making Ballistic Skill tests. When your character does the firing action in ship combat, he makes a Ballistic Test roll. Also, the talent costs 500 XP, and when it comes to straight aiming down the barrell, the same effect can be achieved with not hard to obtain gear and/or cybernetics. If the talent applies to ship combat, it still has something unique to it.
My GM disagrees---he thinks that whatever the textbook says, Marksman was obviously not intended for ship combat.
The talent costs 500 XP and when it comes to straight aiming down the barrell, the same effect can be acvhievd with not hard to obtain gear and/or cybernetics.