I'm fairly new to the game, but I've got Khazad-Dûm and most of the Dwarrowdelf APs. I'll probably be playing with 2 friends this summer. I think they run Leadership/Spirit and Tactics decks. Would love some comments on my build:
Heroes:
Elrond (Lore)
Aragorn (Lore)
Glorfindel (Spirit)
Starting threat: 30
Allies:
Arwen Undómiel x1
Beorn x1
Gléowine x1
Haldir of Lórien x2
Henamarth Riversong x1
Imladris Stargazer x3
Master of the Forge x2
Northern Tracker x2
Warden of Healing x3
Zigil Miner x2
Gandalf x2
Attachments:
Asfaloth x2
Light of Valinor x3
Resourceful x2
Protector of Lórien x1
Unexpected Courage x1
Vilya x3
Events:
A Test of Will x1
Daeron's Runes x3
Elrond's Counsel x2
The Galadhrim's Greeting x2
Elrond is fearless - Vilya really sets him apart, and his healing bonus makes Warden of Healing quite powerful. Aragorn is there for attack and threat reduction, and Glorfindel can quest and attack well and has a really low threat cost. Combined with Light of Valinor, I don't even have to raise my threat to quest with him.
Most of the allies are there for questing or deck control. Imladris Stargazer and Master of the Forge are there for better card drawing, and I usually put Resourceful on Elrond and let him save up for playing Beorn. Exhausting Asfaloth attached to Glofindel lets me put 2 progress tokens on any location. Elrond's Counsel and Galadhrim's Greeting are there for threat reduction.
I just tried The Redhorn Gate for the first time and questing was no problem (just had to wait around for enough victory points after completing stage 3b), but the 3 Wardens of Healing were stacked near the bottom of the deck and all my heroes had only 1 or 2 health points left when I finally got down to it. Do you think I should include more healing cards (Daughter of the Nimrodel, Lore of Imladris), or did I just shuffle my deck badly?
Thanks for reading!