Anybody found a way to balance runes for rune wars scenario?
Imho Tact and diplomacy rune (+3 total strength during a battle or siege) is way overpowered vs other runes and player lucky enought to get that rune wins almost always.
Other runes are not bad if you are not noob. But Speed and stealth and death and decay rune are rly bad, no mather how you play they just cant beat other runes even if you are pro.
Any house rules for hot fixing runes like:
Tact and diplomacy -> +2 total str instead of 3
Wrath and vengeance -> you can use it when attacking other players home realm but you must destroy 2 cards from hand to activate
Pain and sacrifice -> deal 1 dmg to home realm, reveal top 2 cards. Draw 1 to your hand and discard OR DESTROY other.
Wealth and industry -> when you spend a gold card OR INFLUENCE (from stronghold card) exhaust this card to temporarily increase gold or influence value by 1. That gold card or stronghold card is destroyed at the end of spend gold/influence action
Death and decay -> same effect but you can destroy more than one card to deal more than one dmg to home realm
Speed and stealth -> can be activated when other players attack your home realm but you must successfully defend it to use its effect. And it should deal 2 dmg to enemy players home realm
For now on... We play this scenario without runes. Its much peaceful game then
Edited by CroOrc