My gaming group has traditionally been very combat-focused, and our campaigns of D&D or WoD have always involved at least one significant fight per session. I'm trying to do something different in Dark Heresy -- I'm trying to run an investigation focused game because I feel it suits the setting much better. However, my players all chose very militant characters:
- Void-born assassin who specializes in sniper rifles (he eliminated targets from afar when they docked at a port of call)
- Schola Progenium cleric (wanted to play a Redemptionist until he found that they couldn't smoke or drink)
- Noble-born guardsman (was originally a forge world tech-priest but changed characters after the first adventure, the new character ties into the ongoing story very well though)
As for their non-combat abilities:
- The cleric has good Fellowship but is reluctant to pick social skills when he could instead take talents that allow him to smite heretics with greater efficiency. He has Schola training to help out in the lore department but doesn't have very good intelligence.
- The assassin has abysmal Fellowship and the void-born social penalty so feels marginalized in social situations. He has no Lore skills whatsoever.
- The guardsman has good Fellowship due to being noble-born, but Guardsmen don't get access to many abilities that don't involve killing things or preventing people from being killed. He wants to pursue the Stormtrooper path at higher levels.
As you can see, this group of characters isn't particularly tech-savvy or knowledgeable, and my original plan of including heavy Dark Mechanicus involvement in the ongoing story will not work nearly as well now that the tech-priest has retired from =I= service. Social challenges are doable but tend to bore the guardsman player, who has the unfortunate habit of sitting back and looking through weapon stats whenever the party gets into a social situation.
GMs, have you encountered a similar problem before in your games? If so, what is a good way to engage the non-social party members in an investigation-heavy adventure?