So maybe I missed something, and currently in the game I run I'll be using common sense as a guide, but I like to be sure about things. The things in specific I'm talking about being Ogryns, armour, and Ripper Guns in melee.
Nowhere that I have seen in the core book (the only one I actually have) discuses Ogryn and armour, as in do they get the standard stuff their regiment gets, does it fit them, or how much more it would weigh if the first two things were true. Now to me it seems like a silly assumption that anyone in the guard would be sent into battle unarmoured, I mean sure they're bid 'ol abhumans and nobody (who hasn't been saved by one constantly) likes them, but they are still a resource, and a powerful and fairly rare one at that. So I assume that the Ogryn get a up-sized version of the standard stuff for their unit, and because of their height and bulk I'll just also assume that double the standard weight is appropriate. Also just for kicks I'd drop the availability of any armour sought through Logistics by one degree as well, because less of it is made and it's made out of more stuff than other armour so it's more expensive.
Next the Ripper Gun, such a lovely piece of brutality given loving form to bring joy to all the little heretics and witches. It says in its description something along the lines of "it counts as if it were a Warhammer in melee combat" which is all well and good until one stops to think that Ogyrn don't get Low Tech weapon training for free (unless their entire Regiment does). So for simplicity's sake I just count the melee aspect of the Ripper Gun to do damage and have penetration and special qualities like a Warhammer but it's actual class to be something along the lines of Melee, Heavy.
Alright so any help, useful info, and/or pointing out how I missed several posts in the same vein would be appreciated.