CAN Ships do the 'Space Superiority' thing? Question on specifics and tactics!
I have a question about whether it is indeed possible for Ships, using the combat rules, to -rely on- the 'outmaneuver my enemy so that they can't get a single shot at me' sort of thing. Let's say that one is fighting a not very maneuverable ship with a limited fire arc. Let's call it a Heavy Cruiser of some sort, kind of like a pocket grand cruiser, or a slower and more armored battlecruiser. Let's say it has:
-2.4 gravities max acceleration
-Speed 4
-No equipment to improve maneuverability or speed
-Maneuverability +8
-3 Port and 3 Starboard weapons
-45 degree turning radius
-Some broadside that is like the mars broadside is to the mars macrocannon, but with stygies (extra armor penetration). For extra insult, let's assume that the weapons are best (strength, damage). Essentially, if you get into range and firing arc of those weapons, you will be destroyed in one volley, and the weapons have range 5. You might be destroyed in a single hit! Also assume that the crew is great at targeting these weapons, and that maybe it has items to improve targeting.
Now, let's say you are some sort of weird overpowered Heavy Frigate of some sort. You have a Dorsal, Keel, and Prow weapons slots, and have a lance in the prow, and macrocannons in the other two. You have no missiles or torpedoes. For a more difficult time (ie, if it would give a better answer), assume you have no Keel weapons slot, and it is instead another Dorsal. You'd probably need to use all your weapons to punch through the shields and armor of that ship. Assume that there are rules which allow stacking of at least some of your weapons
My question is this:
-What is the speed, acceleration, maneuverability bonus, turning radius, quality of your helmsman, specific archeotech items, tactics, houserules that fit the existing rules and setting, and range of your weapons that you would need to safely engage this much larger, and supposedly much deadlier ship, using 'space superiority' tactics (ie, get behind them and stay behind them, firing at their rear arc to pound them, or perhaps just stay out of their range and pound them from afar). How possible would it be to maintain these tactics over an extended fight? What would be needed to do so?
Would you need an archeotech item that gives something like Eldar's Surpreme Manoeuvrability? For reference:
Supreme Manoeuvrability: A ship with Solar Sails may interrupt its Manoeuvre Action at any point to perform a Shooting Action. Once the Shooting Action is resolved, it must complete the remainder of its Manoeuvre Action. The limit of one Shooting Action per turn still applies. In addition, all Eldar vessels can make turns of 90 degrees, regardless of hull size.
Or other weird maneuverability helping archeotech, like this homebrew bit:
Inertial Damping Capacitors (4 power, space 2)
"The pattern for this system is long sought by the priests of mars. Massive banks of capacitors sit ready to discharge into enhanced inertial dampers to allow a ship to perform maneuvers that would normally break a ship in half. This makes for a nasty surprise when a ship suddenly spins around to chase an attacker.
Inertialess turn: When activated, a pilot may attempt to turn his ship by any ammount at any point is his normal movement with a difficult (-10) pilot check. If the check fails, the ship moves its full normal movement, then faces a direction determined by rolling on the scatter diagram. Once used, this system requires two turns to recharge."
Can anyone who knows a lot about the Rogue Trader starship combat system answer this? Thanks!