I picked this up today and have just started looking through it. Love what I've seen so far. Thread title refers to the Master-level bad guy Dark Apostle. He'd murder my PC Dark Apostle without effort despite having a much inferior version of the Crozius. Funny enough, his special field rules mean that hitting him lots of paper cuts (like say everyone opening up with lasguns) will whittle him down since every hit has a 10% chance to do 1d5 damage unreduced by anything.
Enemies of the Imperium… My BC Dark Apostle looks soooo weak now.
How is the book, is it worth picking up? also could you tell us what new enemies are actually in the book. I am skeptical to pick it up since one of the things it claimed to have in it was meganobz which are already in the Final testimate campaign so Is it just a collecton of enemies in different campaign books or are there new things also?
In all, it feels somewhat lacking to me. Too many high-powered bad guys that will absolutely shred Guardsmen. Do we really need stats for DE Archons, Daemon Princes, and Dark Apostles? I'd rather have had more examples of the lower end of things - give me several different subtypes of Severan Dominate troops or something instead. Unlike Deathwatch and Black Crusade, I just don't find Master opponents to be a good idea here.
I liked it, it's a neat read and the book does exactly what it's supposed to do. That said, a lot of the stats seem lifted from Deathwatch. A lot of these guys are massively powerful with enough damage to shread a Chimera alone, so it would be daughting to have them agaisnt even a squad of guardsman. It could have used some under powered enemies to make more use of it, it feels more like a big boss/villian type of book. The first chapter came as a very plesant surprise though, details on the Severan Dominate and even regiment stats!
Since I consider vehicles to be the heart of the IG, I'd have liked to see some more vehicles for the xenos (we get a couple), but I'm willing to bet that vehicles are going to feature in another product.
I'm not entirely happy with what they did with the Hellbrute. Here it's statted like a vehicle while in BC's Tome of Excess it's statted like a creature. I hate the lack of consistancy between game lines.
Well in game terms it makes it a bit easier for guardsmen with the right equipment to kill if it is a walker and it does kind of make sense, I guess if you were to combine a few games together then you could pick which one would be more fitting to the characters.
I like the way they have made Helbrute like amalgam (what it essentially is) of Character & Vehicle.
But one thing I have been in love in this book is Dark Eldars. I don't know what Chaos God(s) has listened my feverish dreams and thoughts but they have included Persons & Vehicles I felt were missing from the OW Corebook.
Now my Archon shall ride into War accompanies by his (mis)trusted Lhamaean Mistress, personal Incubi bodyguards and Sslyth mercenaries aboard Tantalus flanked by two Ravagers as Scourges, Hellions and Reavers swoop and dash hunting those mewling mon-keighs.
My players shall not know what hit them as even shadows shall not give them respite as from there Mandrakes shall come fort.
Edited by Routa-maaSince I consider vehicles to be the heart of the IG, I'd have liked to see some more vehicles for the xenos (we get a couple), but I'm willing to bet that vehicles are going to feature in another product.
I'm not entirely happy with what they did with the Hellbrute. Here it's statted like a vehicle while in BC's Tome of Excess it's statted like a creature. I hate the lack of consistancy between game lines.
Black Crusade doesn't have vehicle rules, which is why the Helbrute has non-vehicle stats.
BYE
How is the book, is it worth picking up? also could you tell us what new enemies are actually in the book. I am skeptical to pick it up since one of the things it claimed to have in it was meganobz which are already in the Final testimate campaign so Is it just a collecton of enemies in different campaign books or are there new things also?
The thing about this book is that it isn't a Bestiary. This isn't Only War's version of Mark of the Xenos or The Koronus Bestiary. It's far more than that, and this book is more akin to The Jericho Reach in that it contains lots of background and a number of player options as well as multiple profiles for various adversaries. Each section goes over the relationships between the various factions, new rules for the GM in how to use those factions, and various rewards and abilities players can get for defeating enemies from those factions.
It's a useful book for GMs and players alike.
BYE
Since I consider vehicles to be the heart of the IG, I'd have liked to see some more vehicles for the xenos (we get a couple), but I'm willing to bet that vehicles are going to feature in another product.
I'm not entirely happy with what they did with the Hellbrute. Here it's statted like a vehicle while in BC's Tome of Excess it's statted like a creature. I hate the lack of consistancy between game lines.
Black Crusade doesn't have vehicle rules, which is why the Helbrute has non-vehicle stats.
BYE
Well, I guess that's a big case of lack across the game lines then. I'd think that some Chaos Warband or another would want a Rhino or some such transport and actually have rules for using it . Maybe in the Nurgle book... (but I strongly doubt it).
What you say makes sense HappyDaze, but don't you think it would be a bad form to put a vehicle profile in for a unit in a set of rules that doesn't yet have vehicle rules?
BYE
Dunno how I have missed that. Just looked up all deamon engines (Defiler, Blood Slaughterer, Brass Scorpion etc. etc.) and yes they have characterics like anyother NPC. No wonder they left Triarch Stalker & Monolith out from Tome of Fate.
Hmmm. Just have to make few crosschecks with these two differend Helbrutes to get little own modified Helldrake before FFG releases (hopefully) tank & aeronautical book for Only War.
What you say makes sense HappyDaze, but don't you think it would be a bad form to put a vehicle profile in for a unit in a set of rules that doesn't yet have vehicle rules?
BYE
And it's not like they couldn't have just cut & pasted most of the vehicle rules straight out of OW anyways.
As the person who wrote said vehicle rules I'd love them to do that, but I don't control policy. I just do as I'm asked.
BYE
How much repetition of 'monsters' is there between this book and other WH40KRP books currently available? Would it be worth getting to loot stats to use in the other game systems?
There's a guy at Dakka who I believe either has access to a time machine or his FLGS has access to a time machine, because they always seem to get the books before everyone else. He posted the full contents there, so here it is:
Lot more in there than just adversary profiles.
BYE
I'm more interested in CSM then anything else. How different are they from BC ?? Is it possible to RE to pay an astartes type of game ?
I'm more interested in CSM then anything else. How different are they from BC ?? Is it possible to RE to pay an astartes type of game ?
HBMC: Am I correct in assuming that "Veteran Talents" in Chapter 4 refers to talents that augment comrades and are not just another slice of new talents a la Hammer of the Emperor?
@SwiftFox
Sorry no talents that augment Comrades, still have to wait those. Would have been nice though
These "Veteran Talents" have in addition of normal Prerequisition, a specific Battlefield Requirement that must be gained before they can be purchased.
Example:
"Armour-Breaker talent": If the Squad destroy 3 or more enemy vehicles in single mission they gain access to this talent.
Benefit: add +2 to critical damage when firing upon Vehicles.
Now reading through Formations and IMHO I like it.
Formations are what really made this book for me. Its basically a variation of hordes that works well against non-DW characters. It also provides a meaningful way for an enemy officer/leader to actually carry value to the rest of their group.
How is the book when dealing with the Lost and the Damned forces. I like the idea of fighting chaos as the main enemy in my campaign that I am writing but I want to focus on the average citizens and militia that turn from the emperor rather then the usual chaos space marines and daemons.
How is the book when dealing with the Lost and the Damned forces. I like the idea of fighting chaos as the main enemy in my campaign that I am writing but I want to focus on the average citizens and militia that turn from the emperor rather then the usual chaos space marines and daemons.
The Severan Dominate are not Chaos forces, but they can serve for what you're looking for. Everything in this book that has the Chaos name on it is either Space Marine or Daemon.
@Robomummy
OW Corebook from p.351 onward Chaos Militia Trooper, Sisk Cur and few other that suits your needs for the Lost & the Damned.
Also have been going through some mock battles to see little bit how my new pc group shall fare and the numbers are not nice. Especially for the groups Sergeant.
Well he can blame himself, he was drinking when we were making these characters and against my & other players advices continued. So min-maxin ensued and his character is like glasscannon, verbatim. No Dodge or Parry, Ag 20.
Everyone else made quite balanced characters and took skills that raise your life expectancy.
After character creation we started to play other RPG and he was piss drunk and generally spoiled that game session. He doesn't do that often but this time everybody was ready to lynch him IC and OOC.
Edited by Routa-maa@Robomummy
OW Corebook from p.351 onward Chaos Militia Trooper, Sisk Cur and few other that suits your needs for the Lost & the Damned.
I know, I just wanted to know if the book expanded this list at all or added to the militia-like units I can use, or is it more focused on the Chaos space marines rather then the lost and the damned?