The Boba Fett Threat

By Kager, in Star Wars: Edge of the Empire RPG

I would like to eventually have The most feared bounty hunter in all the Star Wars galaxy as a threat to my players. My players know that there isnt any game stats for him so they go around to cantina's randomly making fun of him with NPCs (thanks for the information so-and-so NPC, by the way, if you see Booba Fett around, tell him he's a Punk whos all talk and no action! --stuff like that). my players would make streetwise checks to see if they can locate any of Boba's bountys so they could try and take them from him becuse they know he's not a real threat. do you think FFG will release a module or supplement with his game stats..i really have to teach my players a lesson in respect! asustado

Happy gaming!!

Easy he's a Nemsis level character so create him just like an PC. Start with the Human Template, give him enough credits to have upgraded versions of his weapons and armor and then (you said you wanted to teach them a lesson) give him a ridiciously high XP pool and build away on the Bounty Hunter/Hired Gun trees.

For the lulz when I get some time later I'll give it a go. What is their current XP total? :)

Though with that said it's the GM version of dropping a red dragon on their head. A threat doesn't need to be on camera and in-game to be a threat.

If I was in your shoes, every time they threw down that smack talk I'd be giving them +5 "Boba" obligation. Maybe the first few times Boba Fett sends some thugs to deal with these idiots, or perhaps a few people wanting to get into Boba's good books act on their own for talking smack about their idol.

If that didn't give the PC's a reason to reconsider their actions then keep adding to the Obligation. When it gets high enough have Boba plant a bomb on their ship while they're out doing other things. The bomb could destroy their ship or kill one of their NPC allies. Have other NPCs (especially friends/relatives of anyone hurt or killed by the bomb) say that the situation is escalating and that the PCs would be best advised to take this warning and let the issue drop.

If that is *still* not enough wait until you roll a double or they hit over a 100 then take the time to create him as a PC and have "The Mandalorian" show up and kill make an example of them :)

Yeah, I would just have him show up and just **** their days up. He could destroy a vehicle they like, toss a thermal det at someone and make them lose a limb, or really anything. I know for a fact that he would pretty much have most of the Gadgeteer tree unlocked, and his stats would be very high. He would have baller equipment and really high skills. There's no way they could match him (which is probably good since he's canonically alive and that would get all wonky if they managed to kill him.)

Teach them a lesson for talking smack on the Man(dalorian) himself! :P

My players fear the things with no stats! I think this stems from Shadowrun. They never statted big name NPC's like Harlequin, plainly stating, "If we stat him, someone will kill him." Over the years, my group has morphed this into their own credo: "If it has stats, we can kill it."

I agree with the previous posts. If they're going out of their way to get his attention, they should get it…. but if he shows up on their doorstep, it might make some of his mystique disappear… plus, is there really any reason they should walk away from such an encounter?

So maybe they hear that Boba Fett has offered to cut his fee for any job involving the PC's…

Or… maybe the people the PC's work with aren't quite so insane. Once the PC's are known for going out of their way to torque off such well-known entities as Boba Fett, maybe ost of their patrons decide its better to invest their money elsewhere… leaving only the craziest of the bunch remaining with the most dangerous jobs for not-enough pay because thrill seekers like the PC's probably aren't in it for the money so much as the famous corpse they leave behind once the devil comes for his due.

Endrik Tenebris said:

There's no way they could match him (which is probably good since he's canonically alive and that would get all wonky if they managed to kill him.)

Per the rules you can spend a destiny point as a GM to have a Nemsis escape alive (if rather wounded) rather than be killed.

Regarding Boba Fett stats, Ben "Cyril" Erickson put together a pretty impressive stat block, which can be found on the Threat Detected blog site.

http://threat-detected.com/2012/12/26/boba-fett-where.aspx

It might be a little tough to read, but suffice to say that Mr. Fett is quite the badass.

Donovan Morningfire said:

Regarding Boba Fett stats, Ben "Cyril" Erickson put together a pretty impressive stat block, which can be found on the Threat Detected blog site.

http://threat-detected.com/2012/12/26/boba-fett-where.aspx

It might be a little tough to read, but suffice to say that Mr. Fett is quite the badass.

Excellent!! Thanks for the great suggestions all!

..Now they will pay the price for their lack of vision!

Kager said:

Donovan Morningfire said:

Regarding Boba Fett stats, Ben "Cyril" Erickson put together a pretty impressive stat block, which can be found on the Threat Detected blog site.

http://threat-detected.com/2012/12/26/boba-fett-where.aspx

It might be a little tough to read, but suffice to say that Mr. Fett is quite the badass.

Excellent!! Thanks for the great suggestions all!

..Now they will pay the price for their lack of vision!

I took those stats and put together a sheet like the new pregens. Just a little easier to look at (maybe). The background is just the first two paragraphs from Wookieepedia, minus him being married. Let me know if I messed anything up. Here's the link:

http://rapidshare.com/files/4084922597/Boba_LoRes.pdf

You messed up the damage on the weapons in the weapons' description. Also, specifying what his armor is might not hurt.

Personnally, I wouldn't send Boba himself to beat the crap out of the PC, at least not innitially….

I agree with the alternatives:

- some bounty hunters might want to be on Boba's good side, and as such try to take the PC on.

- Raising their obligation with the "Boba Fett" obligation.

- Maybe they get their Starship destroyed, or seized by another of their obligation.

- Maybe the PC's family calls in, as they are being questionned about some bounty on them

- Maybe after going on and bad-talking about the guy, people wants to be away, and the Cantina clears, and they aren't welcome anymore there.

- Maybe the PC's other obligation now know where to find them, thanks to some "anonymous" tips

And if the increasing pressure is not enough, Boba doesn't always have to work alone ;)

MrBaldwin said:

You messed up the damage on the weapons in the weapons' description. Also, specifying what his armor is might not hurt.

Updated, and uploaded to MediaFire:

http://www.mediafire.com/?h2ewt5hh66tcaya

Let me know if you notice anything else.

This looks pretty good, but I think there's some stat tweaks that need to be made.

Firstly, Fett only needs one instance of Extra Reloads, as it's not a one-use item like stimpacks are. Perhaps also include a utility bet to account for the various storage pouches he's got dispersed on his armor?

Next, I'd change his armor to "superior heavy battle armor", and modify the stats to be +3 Soak Value (base 2 from armor, +1 for Superior) which gives him a final Soak Value of 8 (+3 from armor, +4 from Brawn, +1 from Armor Master), and his Ranged & Melee defense to be 2 each (base 1 from armor, +1 from Improved Armor Master).

Also for the armor I'd add the Enhanced Optics Suite attachment and then drop electrobinoculars and glow rods from his equipment list, but this is more of a suggestion than something that "needs to be fixed."

Since his flame thrower is wrist-mounted, I'd go ahead and change that to use Ranged (Light). Doesn't make a huge difference since Fett's got the same dice pool either way.

Hardened knuckles I figure are just renamed Brass Knuckles, and so should really list 4 Advantage to trigger a Critical Injury.

On the skills, maybe add a rank in Pilot (Atmosphere)? The EU's given him at least some piloting chops outside of Slave I, so a Proficiency die sounds plausible. Also helps if you figure that manuevering with a jet pack would require Pilot (Atmosphere) checks. He's not pulling of Tony Stark/Iron Man level of aerial acrobatics, but he's generally able to stick his landings without too much trouble… aside from when his jet pack gets clonked by a blind man swinging a force pike that is.

Donovan Morningfire said:

This looks pretty good, but I think there's some stat tweaks that need to be made.

Firstly, Fett only needs one instance of Extra Reloads, as it's not a one-use item like stimpacks are. Perhaps also include a utility bet to account for the various storage pouches he's got dispersed on his armor?

Next, I'd change his armor to "superior heavy battle armor", and modify the stats to be +3 Soak Value (base 2 from armor, +1 for Superior) which gives him a final Soak Value of 8 (+3 from armor, +4 from Brawn, +1 from Armor Master), and his Ranged & Melee defense to be 2 each (base 1 from armor, +1 from Improved Armor Master).

Also for the armor I'd add the Enhanced Optics Suite attachment and then drop electrobinoculars and glow rods from his equipment list, but this is more of a suggestion than something that "needs to be fixed."

Since his flame thrower is wrist-mounted, I'd go ahead and change that to use Ranged (Light). Doesn't make a huge difference since Fett's got the same dice pool either way.

Hardened knuckles I figure are just renamed Brass Knuckles, and so should really list 4 Advantage to trigger a Critical Injury.

On the skills, maybe add a rank in Pilot (Atmosphere)? The EU's given him at least some piloting chops outside of Slave I, so a Proficiency die sounds plausible. Also helps if you figure that manuevering with a jet pack would require Pilot (Atmosphere) checks. He's not pulling of Tony Stark/Iron Man level of aerial acrobatics, but he's generally able to stick his landings without too much trouble… aside from when his jet pack gets clonked by a blind man swinging a force pike that is.

I didn't really analyze the stats too much, I mostly just plugged them in from the link that you provided. I was more focused on making a more readable version. Following that same philosophy, I didn't really analyze your suggestions, but implemented all of them. The MediaFire link should be the same:

http://www.mediafire.com/?h2ewt5hh66tcaya

Farsox said:

I didn't really analyze the stats too much, I mostly just plugged them in from the link that you provided. I was more focused on making a more readable version. Following that same philosophy, I didn't really analyze your suggestions, but implemented all of them. The MediaFire link should be the same:

http://www.mediafire.com/?h2ewt5hh66tcaya

Bad link

There's also a bounty hunter named Jodo Kast who developed a reputation by wearing Mandalorian armor and posing as Boba Fett. If the PC's should succeed in killing the hunter in question, it could turn out to be JK.

I can also imagine Boba setting up a job for the PC's so that, if they pursue it, they unwittingly put themselves in a very bad situation. This could be a good way to exploit the players' metagame thinking.

-Nate

TacticalBastrd said:

Farsox said:

I didn't really analyze the stats too much, I mostly just plugged them in from the link that you provided. I was more focused on making a more readable version. Following that same philosophy, I didn't really analyze your suggestions, but implemented all of them. The MediaFire link should be the same:

http://www.mediafire.com/?h2ewt5hh66tcaya

Bad link

My email wasn't validated with MediaFire, yet, so my account was limited to 50 downloads. It is validated now, so the link should work.

Farsox said:

I didn't really analyze the stats too much, I mostly just plugged them in from the link that you provided. I was more focused on making a more readable version. Following that same philosophy, I didn't really analyze your suggestions, but implemented all of them.

No problem, as I didn't really analyze Cyril's stat block either… mostly as it was fairly difficult for me to read given the way it had been presented, so a lot of those tidbits I mentioned were things that only became obvious once I could actually read them courtesy of the layout you used.

Thanks again for putting this together on a character sheet.

I love the idea of the players knowing there's no official stat block for Boba Fett, so they go around talking smack about him. That is high comedy.

Is there a stat block for Darth Vader? The Emperor? If not, I guess they could call those guys out, too.

Be careful with the idea of stating him up really tuff and sending him after the PCs. The players I play with are pretty experienced, and have a really really bad habit of killing things that aren't supposed to be killed. Most players can get really creative and motivated when some one beats the crap out of them, but leaves them alive. Or even worse shows up to beat the crap out of them, but then fails.

I'm not saying don't stat up Fett and have him show up, just be careful. First thing to remember: There are few things in any gaming world as powerful as an entire party. I have often sent powerful NPCs to tangle with the PCs only to realize that even though they were way way tougher than the PCs the NPC was alone. So send Fett with a party. I would make Fett at least twice as tuff as a PC and give him a party of goons that are each as good as the party members and equal in number. That pretty much ensures that the baddies will win.

Second it is always much more fun for Fett to show up and do something interesting rather than just kill the PC. When the goal of the NPC is to kill (or hurt) the PCs he is pretty much destined to fail, otherwise the game would be over.

Another thing you can do to out your PCs in there place is have them meet up with Boba Fett and have him not ever have heard of them. Make it clear that they are way too small of fish to show up on his radar and none of the people they bad mouthed him too were dumb enough to repeat it.

It definitely seems like they want a conflict, so doing things to build the tension and make them really drool with anticipation to really get their hands on him is the way to go. Making him show up in person and fight them directly would not be the best way to do that IMO. The suggestion above of making it obvious that they don't mean anything to him is a good start, then have him do minor annoying things that wouldn't take any real effort on his part. By the time it becomes a real conflict, the PC's should be dying to get a piece of him. A long those lines, they are making it really obvious they want to really go at it with them so give them the chance at some point. That or spin it so just when they are really about to break from wanting to get at him so bad, they have to team up with him to face a greater threat..

Endrik Tenebris said:

There's no way they could match him (which is probably good since he's canonically alive and that would get all wonky if they managed to kill him.)

Per the rules you can spend a destiny point as a GM to have a Nemsis escape alive (if rather wounded) rather than be killed.

I did this during beta. I just used the stock Nemesis Bounty Hunter... and a couple Medium BHs, and some kind of minion. My players mopped the floor with them all. Had to have Boba escape (it was only 4 BBY afterall!) So I flipped a token, had him jump off the speeder platform to a waiting airspeeder below... gone.