Very well equipped regiment?

By gladius, in Only War Rules Questions

I'm trying to create a very well equiped regiment, formed on a very wealthy world. I can't seem to get the results I want. Basically, I'm trying for Space Marines Lite: power armour, bolt weapons, heavy augments, mechanised infantry. Problem is, the power armour seems to be just out of my reach: using the Aditional Standard Kit table on p69 of Only War, I can grant one Very Rare item per trooper, but power armour (in other rulebooks) is Extremely Rare. Could I downgrade them to Very Rare by making them Poor quality armour?

I would advise very heavily against making such a regiment.

Power armour akin to what the Marines run around in is extremely hard to get on a large scale.

You have to remember that it wasn't till the Daemon hunter book that characters from Dark Heresy could get power armour with it's own power unit attached. And even then it was at a staggering sum of thrones. Wealthy planets might ship off a regiment with a best quality item, but you have to remember that the regiment is made up of thousands of soldiers, and the planet is expected to tithe accordingly to keep all the tools of war active for some time. No sane planetary governor would spend such sums on such a regiment, when he knows full well that the regiment is likely just going to be fodder on some location half the galaxy away.

Also, the standard grunt likely wouldn't know, or could reasonably be thought, how to apply the correct litanies of supplication to keep the armour in working condition.

Fluff aside, you also rob the players the satisfaction of getting upgrades through the logicstics rolls.

The Guard is ment to fight and die, and Only War is ment to provide that feeling of the command man or woman fighting for the good fight with little gear or support.

If you are wanting something a bit more high powered, I would suggest Rogue Trader for "normal" human play, or Deathwatch for the heroic Marine action.

You could make it Light Power Armour (7 AP, +10 S, no Hulking), like sisters of battle armour.
You could also always give it a small disadvantage from the alternative pattern list.

One the other side you could use Hostile Acquisitions (RT) and make it powered Flak or Carapace.
I would however not use Bolt Weapons but the Hotshot Lasgun and the Multilaser for the Heavy.

TormDK said:

I would advise very heavily against making such a regiment.

Power armour akin to what the Marines run around in is extremely hard to get on a large scale.

You have to remember that it wasn't till the Daemon hunter book that characters from Dark Heresy could get power armour with it's own power unit attached. And even then it was at a staggering sum of thrones. Wealthy planets might ship off a regiment with a best quality item, but you have to remember that the regiment is made up of thousands of soldiers, and the planet is expected to tithe accordingly to keep all the tools of war active for some time. No sane planetary governor would spend such sums on such a regiment, when he knows full well that the regiment is likely just going to be fodder on some location half the galaxy away.

Also, the standard grunt likely wouldn't know, or could reasonably be thought, how to apply the correct litanies of supplication to keep the armour in working condition.

Fluff aside, you also rob the players the satisfaction of getting upgrades through the logicstics rolls.

The Guard is ment to fight and die, and Only War is ment to provide that feeling of the command man or woman fighting for the good fight with little gear or support.

If you are wanting something a bit more high powered, I would suggest Rogue Trader for "normal" human play, or Deathwatch for the heroic Marine action.