Since I'm running a EoTE game on Roll20 myself, I wanted to add to the tips that were posted on page 1.
Destiny
The token method works, but you might also try creating a Deck. Find two pictures, preferably the same size (I found the same star wars symbol, one red and one white). Set one to be the 'card back' and the other to be the card. You only need 1 card in your deck, check the setting to have the number of cards be unlimited. Now throw some cards on the table and badda bing badda boom! You've got destiny tokens that you can actually flip (Right Click>Flip Card). It's the closest thing to a real table since... a real table.
Dice Rolling
If you're a Roll20 supporter with API access, you can use the much more advanced EoTE Dice Roller. If you're like me and want to go free you can still set up a fairly nice free solution. It does take some set up time though, I recommend spreading it out over a week or two, you have to gather players and do character create, so you should have some time.
1) Go to the online dice roller, http://game2.com/eote/
2) Roll each dice type and get pictures of every dice face (Success, Blank, DoubleSuccess, etc.) If you're on windows, you can use the very convenient 'Snipping Tool' (click on start menu, type 'Snipping Tool' in the search, should pop right up). Focus on keeping them the same size, it doesn't have to be perfect. You get good at it after the first dozen...
3) Now that you have all the images, create a Roll Table in Roll20. Let's start with Ability, you'll load all the pictures into the 'Ability' table, then assign the proper probabilities. You can use the table in the book, or the real dice. For instance, if there are 2 'Success' faces, assign '2' to that image. Continue for all dice.
4) You're almost there, now you just have to create a macro. I'll include the meat of the one I use below, some of it will change depending on how you named your roll tables, but this is the gist.
/roll ?{Ability|0}t[Ability]+?{Proficiency|0}t[Proficiency]+?{Difficulty|0}t[Difficulty]+?{Challenge|0}t[Challenge]+?{Boost|0}t[boost]+?{Setback|0}t[setback]
The roll table syntax would normally be 1t[Ability] = roll 1 of the 'Ability' table. The ?{Ability|0} syntax makes a pop up that asks for a user input, the |0 means the default is 0 if nothing is input.
If you've done everything correctly, when you roll the Roll20 window will pop up with your images just as you specified. Your players can mouse of them and it'll tell you what each 'face' is called, 'DoubleSuccess', 'ThreatFailure' etc. This can help players who are new to the game and forget the symbols.
Character Sheet
When creating your Roll20 campaign, you can select from two EoTE character sheets. Only one is availbe for free, but it has everything you'll need in a nice fill-able form. Just go into the Roll20 launcher, go to the 'Characters' tab in the top right, and start adding characters. You can assign them to individual players, although anyone without 'Controlled By' won't see them. I've put 'Controlled By' to 'All Players' and trust them not to mess with each others, I wanted everyone to be able to see each others sheets.
This should give you more or less everything you need to get a game going on Roll20. Well, except for the hardest part - player recruitment.
(Unrelated to EoTE, I've found 'GIMP' is an amazing tool for token creation. It can do many a wondrous thing once you figure it out, and is free. In particular, it lets you create images with transparent backgrounds. So you can make tokens without a big white box outlining them or the like)
Edited by NorrecV