Just looking for a quick "Sanity Check" here - can anyone see any obvious issues with the following for a group looking to be a little more flexible in the use of Squad Modes? Whilst it reduces the emphasis on pre-planning and the importance of selecting the most appropriate Oath, it does still penalise a poor decision due to the costs to Cohesion.
Flexible Warfare
You may activate Squad Mode Abilities not available to your current Oath, but doing so requires a Challenging (+0) Tactics Test ( Assault Doctrine for Attack Patterns, Defensive Doctrine for Defensive Stances) and you must pay double the normal activation cost in Cohesion. If the test is failed, the Action is still spent, but the Cohesion cost is not paid.