This is a list of the modifications I have made to weapons to make them, in my opinion, more fluffy and more interesting and I hope I can get other players and GMs alike their opinion on them, what needs changing and the like. Here goes.
Ranged Weapons.
Lasgun: basic, 100m, S/0/0, 1D10+3E, 0, 60, Full, reliable, 3kg, 50, Plentifull
Lasgun NP: Basic, 80m, S/3/0, 1D10+3E, 0 60, full, reliable, 3kg, 80, common
Lasgun TP: Basic, 100m, S/2/0, 1D10+4E, 0, 40, full, reliable, tearing, 7kg, 250, rare.*1
Plasmagun: Basic, 90m, S/2/0, 2D10+6E, 6, 20, 8full, Overheats, recharge, 11kg, 3500, Very Rare
Plasmapistol: Pistol, 30m, S/0/0, 2D10+6E, 6, 10, 4full, overheats, recharge, 4kg, 4000, very rare
Plasmacannon, Heavy, 120m, S/0/0, 3D10+10E, 8, 24, 5full, overheats, recharge, unreliable, 38kg, 8500, Very rare
Sniper Rifle: Basic, 250m, S/0/0, 1D10+5I, 3, 5, Full, Accurate, Reliable, 10kg, 2000, Rare
Heavy Sniper Rifle, Basic, 250m, S/0/0, 1D10+6X, 4, 1, full, accurate, 17kg, 3000, Very Rare*2
Ammo:
Rubber Bullets: These bullets are made to pacify opponents and not kill them outright, if the target is hit he/she must take a toughness test or
gain 1 point of fatigue, if shot in the head the target falls unconsious for 1D5 hours. can be used with shotguns only. cost: 10/20, common.
Melta Weapons: If the shooter is at short range or less, the penetration is increased by 6, if at long range or more the penetration is decreased by 6.
*1: The Triplex Pattern Lasgun may fire double shots due to it's double barrels, if it does this it double it's semi fire ROF but
Removes it's reliable trait (for those shots only) and expends double amount of ammo.
*2: the heavy sniper rifle uses bolt rounds.