Posted by Team Covenant
Full text typed out by Karrde on CGDB forums
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Last Defense of Hoth
Light - Smugglers and Spies Objective
Hoth.
While this objective is undamaged, it gains: "Interrupt: When you would place a card into an edge stack, you may instead look at the top card of your deck and place it facedown into your edge stack (Limit once per edge battle.)"
DC 5
Res 1
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Col Serra
Light - Smugglers and Spies
Unit
Unique
Cost 4
Force 2
1 (UDB) 2 (BDW)
Character. Renegade Squadron.
Edge (1). (While this unit is participating in an engagement, add 1 Force icon to your side during edge battles.)
During an engagement in which you have the edge, this unit cannot be damaged or have focus tokens place on it by enemy card effects or combat icons."
DC 3
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Renegade Squadron X-Wing
Light - Smugglers and Spies
Unit
Cost 2
Force 1
1 TW
Vehicle. Fighter. Renegade Squadron.
Action: Sacrifice this unit to return a target unit with printed cost 2 or lower to it's owners hand. "Draw off those fighters so the transport can get clear."
DC 2
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Renegade Squadron Recruit
Light - Neutral
Unit
Cost 0
Force 0
1 UDB
Character. Renegade Squadron.
Those Bothans that could not survive the cutthroat political arena of their homeworld had to find employment wherever they could. A Rebel Alliance unit made up of smugglers and outcasts was just the most interesting.
DC 1
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A Stinging Insult
Light - Smugglers and Spies
Event
Cost 1
Force 1
Reaction: After you declare a [sS] Character unit as an attacker, target an enemy unit. That unit must defend this engagement, if able.
"Why you stuck up, half-witted, scruffy-looking, nerf herder!" -- Leia Organa, The Empire Strikes Back Assualt on Echo Base
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Don't Get Cocky
Light - Smugglers and Spies Event
Cost 1
Force 1
Reaction: After you win an edge battle by 2 or more Force icons, a target participating unit gains (BDB) (BDB) until the end of the engagement.