Encounter at Amon Din

By Raven1015, in The Lord of the Rings: The Card Game

no we dont know but it seems like a pretty strong assumption; i personally would prefer if he wasnt but the speculation based on theodan and mirlonde's abilities makes sense

indeed i agree, though ffg do have a habit of surprising us.

rich

Just took my first attempt at the new quest. The mechanics are pretty interesting, as you need to find the right balance of Rescued Villagers to Dead Villagers. The second stage allows you to take undefended attacks in the form of removing rescued villagers, i.e., save your heroes but let the people be slaughtered (real funny btw). It's quite easy to save Villagers because they give you Lord Alcaron at the beginning as an objective ally (1 WP, 2 AT, 2 DF, 3 HP, w/ ability to exhaust to save a villager).

There seemed to be a balance of locations and enemies and there is a final Orc Boss (Ghulat) at the end whose attack is equal to number of dead villagers (real powerful towards the end).

I tried playing with a Hobbit Secrecy deck and did ok until a double enemy surge and a shadow card which increased my threat by 9 and then I threated out. I was able to Elbereth Githonial the boss enemy quite easily but my little hobbits just couldn't get enough willpower to power through the end (Protector of Lorian worked well for the most part with lots of card draw from Peace, and Thought, but it could only do so much).

The quest seems like it would be pretty easy though with an Outlands deck or Dwarf deck or Elf deck in solo mode. It seems like it would be similar to Druadan Forest quest in that with more players it becomes more difficult due to the synergy among the encounter deck.

I am really happy with it overall, especially the theme in saving villagers or just letting the orcs slaughter them as you stand by safely watching the people die and the village burn :lol:. This will be a good quest to try more hobbits and other fun theme decks due to the average difficulty level (5).

Edited by kyrie

I kinda prefer him being a mono leadership booster, but that somehow can also work with rangers/lore.

true like ally Denethor breaking the sphere tradition

Just took my first attempt at the new quest. The mechanics are pretty interesting, as you need to find the right balance of Rescued Villagers to Dead Villagers. The second stage allows you to take undefended attacks in the form of removing rescued villagers, i.e., save your heroes but let the people be slaughtered (real funny btw). It's quite easy to save Villagers because they give you Lord Alcaron at the beginning as an objective ally (1 WP, 2 AT, 2 DF, 3 HP, w/ ability to exhaust to save a villager).

There seemed to be a balance of locations and enemies and there is a final Orc Boss (Ghulat) at the end whose attack is equal to number of dead villagers (real powerful towards the end).

I tried playing with a Hobbit Secrecy deck and did ok until a double enemy surge and a shadow card which increased my threat by 9 and then I threated out. I was able to Elbereth Githonial the boss enemy quite easily but my little hobbits just couldn't get enough willpower to power through the end (Protector of Lorian worked well for the most part with lots of card draw from Peace, and Thought, but it could only do so much).

The quest seems like it would be pretty easy though with an Outlands deck or Dwarf deck or Elf deck in solo mode. It seems like it would be similar to Druadan Forest quest in that with more players it becomes more difficult due to the synergy among the encounter deck.

I am really happy with it overall, especially the theme in saving villagers or just letting the orcs slaughter them as you stand by safely watching the people die and the village burn :lol:. This will be a good quest to try more hobbits and other fun theme decks due to the average difficulty level (5).

Sound like against one more easy quest......

Looks like they give us very powerful outlands and after give us some snacks to eat it. And now need to wait for another year to play nihtmare mode easy mode and standart we gor straight away. Why not got a nightmare too. Since Hon i start to get more and more disappointed

Just took my first attempt at the new quest. The mechanics are pretty interesting, as you need to find the right balance of Rescued Villagers to Dead Villagers. The second stage allows you to take undefended attacks in the form of removing rescued villagers, i.e., save your heroes but let the people be slaughtered (real funny btw). It's quite easy to save Villagers because they give you Lord Alcaron at the beginning as an objective ally (1 WP, 2 AT, 2 DF, 3 HP, w/ ability to exhaust to save a villager).

There seemed to be a balance of locations and enemies and there is a final Orc Boss (Ghulat) at the end whose attack is equal to number of dead villagers (real powerful towards the end).

I tried playing with a Hobbit Secrecy deck and did ok until a double enemy surge and a shadow card which increased my threat by 9 and then I threated out. I was able to Elbereth Githonial the boss enemy quite easily but my little hobbits just couldn't get enough willpower to power through the end (Protector of Lorian worked well for the most part with lots of card draw from Peace, and Thought, but it could only do so much).

The quest seems like it would be pretty easy though with an Outlands deck or Dwarf deck or Elf deck in solo mode. It seems like it would be similar to Druadan Forest quest in that with more players it becomes more difficult due to the synergy among the encounter deck.

I am really happy with it overall, especially the theme in saving villagers or just letting the orcs slaughter them as you stand by safely watching the people die and the village burn :lol:. This will be a good quest to try more hobbits and other fun theme decks due to the average difficulty level (5).

Sound like against one more easy quest......

Looks like they give us very powerful outlands and after give us some snacks to eat it. And now need to wait for another year to play nihtmare mode easy mode and standart we gor straight away. Why not got a nightmare too. Since Hon i start to get more and more disappointed

It is pretty easy. Just tried another attempt (#2) with Hobbit Secrecy deck FFG put up (with a few modifications, added in Faramir and the new Denethor to improve questing power). I just quested heavily, did not attack a single enemy, only engaged one because of super low hobbit threat (ended game with 14 threat!). Used Gandalf to put damage on Boss Enemy and just heavy quested with all three Hobbits, Arwen, Faramir, and Denethor for easy victory. I am beginning to like the Hobbits a bit more and think I will explore more combinations with them. The deck FFG posted with the Hobbits which everyone complained about is actually pretty good, but could use a few adjustments to increase questing power since. Hobbits are good for any traditional types of questing, but it would be crushed against Battle questing obviously.

I am just excited for the new cards and quest (it's like Christmas morning comes once every month these days). I hope you can get your new pack soon so you can try out the new Hobbit synergy and encounter deck!

Sounds like they tailored this quest for a hobbit themed deck. I'm hopping hobbit decks wii be able to stand up to tough scenarios, and that ffg does not just start to make easy quests so this trait can be successful.

im really trying hard not to look at the quest details on this thread, so forgive me if this has been addressed, but are there any picture spoilers about yet of the player cards?

rich