I agrew with Glaurung. The quest always is always more interesting to me than the player cards. (But I do like the player cards) Is the quest Enemy Heavy? Location Heavy? Or treachery? Gosh I'm really wanting a hard quest soon since both TSF and DF are pretty easy. (Solo at least) You would think we would get mostly hard quests now nice we got 1 med and 1 easy.
Encounter at Amon Din
Tornak said:
richsabre said:
denethor is very dissapointing….well, the theme is good and makes sense, but i would prefer him being just 1 cheaper.
the rest look great as usual. looking forward to the pictures
rich
Hey,
Know that you all like to see pictures as soon as possible, but both camera and cell phone are broken right now. Don't think anything will be repaired nor replaced until the AP gets to your nearest store.
You will have to use your imagination until then, but isn't it the beauty of the game ? Not the art of the cards, not the power of the card but to fell you are part of the adventure along with your heroes striking orcs or negociating with Woses.
Oliver
So there's no card with the picture of this AP's box?
Gizlivadi said:
So there's no card with the picture of this AP's box?
Sometimes it's an encounter card.
GrandSpleen said:
Gizlivadi said:
So there's no card with the picture of this AP's box?
Sometimes it's an encounter card.
Most of the times, though this one really feels like a character card.
my thoughts:
gondorian discipline- i think its a card that may seem better after use especially in multiplayer, but currently is kind of underwhelming. Especially since the only two tactics gondor heroes are Beregond and Boromir, the former of which should almost never have to take any damage
Book of eldacar- awesome card, even better to think we'll get one of these for each sphere. i like how it doesnt render Hama obsolete either and is still quite usable even if using 2 tactics heroes rather than 3
ithilien archer- pretty good i guess…much more useful in multiplayer than solo since sending things back to the staging area is generally bad unless you have another player you're with who is more equipped to engage them. With a leadership boromir he has a 3 ranged attack which is quite good. Also combos well with ranger spikes and the new trap
Ithilien pit- interesting card albeit only useful in multiplayer. practically gives every character ranged so long as they are attacking that enemy. worth running a copy or two if playing with others. will be good against "boss" like enemies
Denethor- kind of disapppointing (i suppose only because he has an uninteresting "ability") but i'll still use him especially if the art is cool. 4 cost isnt a huge issue especially in leadership. If he's included with any deck that has healing he'll be quite useful….also its worth noting that this breaks FFG's trend only changing spheres if a character stays the same type of card…anything/anyone is fair game now!!
Lord of Morthond- really like this card and should be auto include in all solo leadership decks regardless of if they are outlands or not. With all of leaderships cheap allies this will be super helpful in a sphere that traditionally lacks card draw
No, the Ithilien Pit allows players to attack the trapped enemies even in the staging area, which makes it a very game-changing Lore card, I say. And suddenly the Advance Warning makes all the more sense.
I also think Gondorian Discipline combos wonders with Tactics Boromir.
And Lord of Morthond is simply amazing.
Denethor, however, I cannot be more disappointed.
ps: Thanks so much for sharing!
I don't get why everyone's so disappointed by Denethor…He's a 4 cost (leadership) ally with 3 WP (the only other ally with 3 WP is Gildor who is lore and costs 5). Moreover, he as 2 DEF, 3 HP and 1 ATK (he would be a 9 threat hero)…and, though I'm repeating myself, he costs only 4 (wich is more like 3 in the leadership sphere)…ok he has a pretty bad ability but you can use him to quest when none or one of your heroes are damaged and to defend when 2 of your hereos are damaged. He gets discarded if he evere gets to 0 WP ?…So what ?…you can deal a lot of damage to Aragorn if you have him as a hero (instead of dealing it to other heroes) since he has the chance to raise his HPs with artifacts; in a monosphere deck you can defend with the white tower watchman and, if you don't, you can still deal damage to him, even if exhausted; If you're running tactics you can prevent damage from being dealt to a gondor character and, if you are REALLY running tactics you'll be able to defend quite efficiently so you won't get many heroes damaged; you're running lore ? Well you can heal your heroes…Spirit ? Shadow cancel, so you will know if your defense gets breached by an attack, and if it does, you cancel that shadow …and there are many other ways to prevent damage or to avoid damging more than one hero, like Frodo for example…
I don't know if I explained myself…
In my opinion he's a great add to the game. I'll obiously need to try him but I really don't see why everyone's so disappointed in him…
Tornak said:
Hi, got the cards
---------------------------------
(Unique) Lord of Morthond (leadership)
Cost 1
Attachment
Title
Attach to a Gondo or Outlands hero.
If each hero you control has the printed (lead. icon) ressource icon, Lord of Morthond gains :
''Response : After you play a (all 4 icons) ally, draw 1 card.''
------------
Even though the last card doesn't say ''If attached to Hirluin the Fair,…'', IMO it it pretty much the only hero on wich that card can be attached. If you don't play Hirluin, you would have to use three other leadership heroes and pretty much all the attachment song cards to get the benefits of the card Lord of Morthond. Seems to me it would be a lost of card space
In an earlier post you said this only functions when you play outlands characters. Is it really any ally, not just outlands?
If it is any ally, it seems like any mono-leadership deck could benifit. Even a deck without a gondor or outlands hero if you runSteward of Gondor your all set.
This card functions like Legacy of Durin, but it says play the ally rather then play from hand. Is there a difference. I've got the play from hand and put into play distinction, but where does play stand? I assume it means play from your hand, but it's easier if it just says that on the card
DevastazioneH88 said:
I don't get why everyone's so disappointed by Denethor…He's a 4 cost (leadership) ally with 3 WP (the only other ally with 3 WP is Gildor who is lore and costs 5). Moreover, he as 2 DEF, 3 HP and 1 ATK (he would be a 9 threat hero)…and, though I'm repeating myself, he costs only 4 (wich is more like 3 in the leadership sphere)…ok he has a pretty bad ability but you can use him to quest when none or one of your heroes are damaged and to defend when 2 of your hereos are damaged. He gets discarded if he evere gets to 0 WP ?…So what ?…you can deal a lot of damage to Aragorn if you have him as a hero (instead of dealing it to other heroes) since he has the chance to raise his HPs with artifacts; in a monosphere deck you can defend with the white tower watchman and, if you don't, you can still deal damage to him, even if exhausted; If you're running tactics you can prevent damage from being dealt to a gondor character and, if you are REALLY running tactics you'll be able to defend quite efficiently so you won't get many heroes damaged; you're running lore ? Well you can heal your heroes…Spirit ? Shadow cancel, so you will know if your defense gets breached by an attack, and if it does, you cancel that shadow …and there are many other ways to prevent damage or to avoid damging more than one hero, like Frodo for example…
I don't know if I explained myself…
In my opinion he's a great add to the game. I'll obiously need to try him but I really don't see why everyone's so disappointed in him…
while i agree with most of what you say, i think the problem for me is, all the above is just a pain to set up in a game…..basically he is just not worth setting up a strategy where you minimise damage on your heros, just for him.
if he had an additional ability or was cheaper then i think he would be worth setting up a deck to work round him, but i just see him as a rather difficult ally to place in a deck
rich
I would rather have the Lord of Morthond say any Gondor or Outlands ally (and only attachable to a Gondor hero) but as it is, it is a super powerful card. Of course, one can play it with the Steward attached to a Dwarf, but can it get any more lame than that? Haha. I guess I go for Bilbo-esque a bit too much, although I like to win as much as the next Boromir.
Speaking of theme, it is what really bugs me about Denethor. If there ever was an ally who did exactly what this Denethor's version does, I wouldn't be so disappointed. But I don't quite get this from the theme perspective, why would you make a random Erebor Battle Master the biggest killing machine and then have Denethor being quite average. Because it is what the card is unless there's a synergy which I cannot see. First off, the expensive allies got worse, much worse since the core set. It is in general so much more beneficial to have a swarm of cheap allies, especially when they're Dwarves or Outlands. But I suspect any faction will get there eventually, certainly Gondor shall, once the Visionary Leader (if he does what I think) is out.
As for "play from hand" vs. "enters play", I think "play" is just a typo from "play from hand" - unless we hear otherwise. It has already happened with Erebor Hammersmith (and probably more). I don't think there's a between…
richsabre said:
while i agree with most of what you say, i think the problem for me is, all the above is just a pain to set up in a game…..basically he is just not worth setting up a strategy where you minimise damage on your heros, just for him.
if he had an additional ability or was cheaper then i think he would be worth setting up a deck to work round him, but i just see him as a rather difficult ally to place in a deck
rich
Exactly. Who would bother deck-building around an ally when there are just so many other options. And healing is not one of them in the Leadership sphere.
Just thinking, if you use aragorn as one of your heroes and attach sword that was broken…Denethor can never be discarded from his effect. Couple this with ally faramir and possibly visionary leadership and he could still have 3 WP stay in play despite having damage on all 3 heroes.
also, ithilien pit is wayyyy better now, didnt think you could attack them still in the staging area but i suppose that makes more sense. really good for decks with low starting threat
Gizlivadi said:
So there's no card with the picture of this AP's box?
Sometimes it's an encounter card.
It is. It's the picture of a lord that shall not die during the quest or everyone lose.
Tornak said:
Hi, got the cards
---------------------------------
(Unique) Lord of Morthond (leadership)
Cost 1
Attachment
Title
Attach to a Gondo or Outlands hero.
If each hero you control has the printed (lead. icon) ressource icon, Lord of Morthond gains :
''Response : After you play a (all 4 icons) ally, draw 1 card.''
------------
Even though the last card doesn't say ''If attached to Hirluin the Fair,…'', IMO it it pretty much the only hero on wich that card can be attached. If you don't play Hirluin, you would have to use three other leadership heroes and pretty much all the attachment song cards to get the benefits of the card Lord of Morthond. Seems to me it would be a lost of card space
In an earlier post you said this only functions when you play outlands characters. Is it really any ally, not just outlands?
If it is any ally, it seems like any mono-leadership deck could benifit. Even a deck without a gondor or outlands hero if you runSteward of Gondor your all set.
This card functions like Legacy of Durin, but it says play the ally rather then play from hand. Is there a difference. I've got the play from hand and put into play distinction, but where does play stand? I assume it means play from your hand, but it's easier if it just says that on the card
As I said earlier, I was not sure I would remember every single word on the cards on my first post because I was at work wihout the AP.
The card ''Lord of Morthond'' and other cards are exactly as the description I made on June 29.
You were right Tracker1 when you wrote, you can still use Lord of Morthond without Hirluin and outlands, but it would not be as efficient. I still have the impression the card was made only for one hero, but as many complained FFG built an all Aragorn armoury, they may have only changed the way of presenting it for another character.
As I said earlier, I was not sure I would remember every single word on the cards on my first post because I was at work wihout the AP.
The card ''Lord of Morthond'' and other cards are exactly as the description I made on June 29.
You were right Tracker1 when you wrote, you can still use Lord of Morthond without Hirluin and outlands, but it would not be as efficient. I still have the impression the card was made only for one hero, but as many complained FFG built an all Aragorn armoury, they may have only changed the way of presenting it for another character.
Thanks for letting me know. I've been wondering. I used legacy of durin as a proxy, and played as an ally played from hand, and it works really well. I used hurluin, imrahil, and theodred, and took down laketown, ithillien, siege, shadow and flame, and others. Really good mono leadership deck solo, almost as good as when i run beravor
Hey so how about the quest? What's it like? Location Heavy? Enemy Heavy? big boss like the last 2 AP? Super easy? Super hard? Glaurung and I really want to know.....
Ithilien Pit seems so niche. Especially since most enemies that are really big can't have attachments.
The standout card in the pack definitely seems to be Lord of Mothrond, though.
Ithilien Pit seems so niche. Especially since most enemies that are really big can't have attachments.
Hmm, I think the Pit is meant for any (legal) enemy really, it is always better to have the chance to strike them first...
I'm really excited to use ithilien pit with low threat decks. For example it's going to be excellent in a Denthor/Spirfindel/Mirlonde I was using before so that I can exclusively use Denethor to scry the deck and avoid using him to defend. Anborn will make all these better too
Just picked up Amon Din today and found that the attachment "Lord of Morthond" only allows you to draw a card when you play Lore, Spirit, or Tactics allies (not Leadership allies as was previously mentioned in this thread!). To me, this limits the card a bit, seeing how Errand Riders, Snowbourn Scouts, and the leadership Outlands allies (Forlong & Warrior of Lossarnach) will not trigger the card's response (neither will Envoy's of Pelargir for that matter).
This does not inspire me enough to take out Beravor from my hero line-up of the Outlands Deck to go mono-leadership...
Just picked up Amon Din today and found that the attachment "Lord of Morthond" only allows you to draw a card when you play Lore, Spirit, or Tactics allies (not Leadership allies as was previously mentioned in this thread!). To me, this limits the card a bit, seeing how Errand Riders, Snowbourn Scouts, and the leadership Outlands allies (Forlong & Warrior of Lossarnach) will not trigger the card's response (neither will Envoy's of Pelargir for that matter).
This does not inspire me enough to take out Beravor from my hero line-up of the Outlands Deck to go mono-leadership...
It makes the card much more interesting; and inspires me to try harder for the mono-Leadership Outlands deck.
Just picked up Amon Din today and found that the attachment "Lord of Morthond" only allows you to draw a card when you play Lore, Spirit, or Tactics allies (not Leadership allies as was previously mentioned in this thread!). To me, this limits the card a bit, seeing how Errand Riders, Snowbourn Scouts, and the leadership Outlands allies (Forlong & Warrior of Lossarnach) will not trigger the card's response (neither will Envoy's of Pelargir for that matter).
This does not inspire me enough to take out Beravor from my hero line-up of the Outlands Deck to go mono-leadership...
Wow, that's a big difference. Then it really only is good for Hurluin/outlands. I can't imagine any other mono-leadership deck using it. Unless aragorn with the stone or songs are used. This really limits the usefulness of the card. Bummed.
But, I guess it still has a chance of triggering at most 12 times with non-leadership outlands allies. It's better than nothing, but not enough to remove Beravor from an outland deck. Maybe there will be more outlands allies coming too.
Yes all this new cards is really cool but what about a quest? This is most important cose if quest is not good doesn matter how good a players cards since it will be boring anyway.
Please tell us about the encounter deck and quest! Thank you
wow lord of morthond is a complete bummer. maybe once the mono leadership booster faramir we all know is coming is out he will be good enough to potentially drop Berevor and make a leadership outlands deck with Hirluin, Theodred, and Faramir...
wow lord of morthond is a complete bummer. maybe once the mono leadership booster faramir we all know is coming is out he will be good enough to potentially drop Berevor and make a leadership outlands deck with Hirluin, Theodred, and Faramir...
do we actually know for sure faramir will be a mono booster? maybe he will like his adventures multi-sphered?