Sorry for today's spamming ![]()
On page 148 of the Beta book, under the Silhoutte and defense zones header, there is this passage:
"In the case of the Y-wing above. if it were being pursued by a TIE fighter, tre pilot could re-route power from the forward defense zone to the aft defense zone, giving the Y-wing two points of defense aft and none forward until the power is reset. While this certainly shores up the fighter's defense aft, the forward defense zone is left unpowered and defenseless, a tenuous situation if another TIE fighter should appear from ahead. In this the V-Wing has two points of defense alt. which adds •• dice to the TIE fighter's attacks, but any attacks made against the forward defense zone would suffer no •."
but later on on page 156, one can read the following:
"When attacking a ship of silhouette 4 or smaller, the defender chooses which defense zone the attack hits. In game terms, smaller ships are more agile and constantly in motion, meaning…"
From this last passage it is clear that when piloting a ship of silhouette of 4 or smaller the best would be to deflect the shields totally to one of the zones, and select that zone as the one attacked by the opponents. It feels totally anti-tactic and anti-fun, and it is contradictory with the previous passage.
Any ideas?
Cheers,
Yepes