Light Wizard

By DurakBlackaxe, in Warhammer Fantasy Roleplay

Sorry if I havent noticed it but.

Is there any rules information on how Light Wizards cast spells when linked with other light wizards. How the way their pyramid rituals work on empowering their spells eg. 1 wizard 2 apprentines link so wizard can cast a more powerful spell.

The old information I could find mentions they are Clerics. Their magic is healing and proection, powerful against daemons and undead.

Is there a healing spell?

If i ever get the chance to be a wizard, I like to try something that isnt the common bright wizard.

DurakBlackaxe said:

Is there any rules information on how Light Wizards cast spells when linked with other light wizards. How the way their pyramid rituals work on empowering their spells eg. 1 wizard 2 apprentines link so wizard can cast a more powerful spell.The old information I could find mentions they are Clerics. Their magic is healing and proection, powerful against daemons and undead.Is there a healing spell?If i ever get the chance to be a wizard, I like to try something that isnt the common bright wizard.

Light wizards are in the following products: Winds of magic, Players gUIDE, Players vault and is mentioned here:

http://www.fantasyflightgames.com/edge_news.asp?eidn=1287

http://www.fantasyflightgames.com/edge_news.asp?eidn=1330

http://www.fantasyflightgames.com/edge_news.asp?eidn=1247

Spells for rank 1-3 so far are:

B ody of light (defense)

Burning Gaze: offense

Clarity: improve observation and intution

Confidence: improve charm/intimidate

Comforting light: reduce severity of person suffering from temporary insanity or cure insanity

Daemonbane: offensive

Dazzling light: blinding offensive

Exorcism

Eyes of Truth

Healing Energy: heal a couple wounds

Illumination: make light and add a defense b/c you're so bright

The power of Truth: detect lies, make better social checks

Radiant Weapon: infuse a weapon to gain 1 white; if against daemons gain +2 damage and pierce 2

Ward evil: create barrier against evil that requires a discipline check to pass