whitewolfmxc's AGOT House rule collection (Hardcore realism editon)

By whitewolfmxc, in A Game of Thrones: The Board Game

Hi , my first contribution to the forums here.

since i cant find a game Varient sub forum for AGOT here , im just going have to post it here , admin if you find any place better to put it , feel free to do so


The following House rules are meant to be played with " A Game of Thrones : the board game" (second edition) published by Fantasy Flight Games , and are not considered official rules , agree with other players with the use of these house rules before setting up a game.

The objective with these set of rules are to add Realism (And sometimes balance) to the game representing real world "logic" to the game (which in some cases are sacrificed for various reasons in the original game) as well as adding "flavor" to the game where situations in the novel can be played out in the board game.


And also in some case even adds new strategy and freedom to players choices in game, I really hope you guys / girls will enjoy the game in ways i would too XD . Any constructive comments or suggestions are very welcomed at on this thread.

Any comments / suggestions / FAQ needed , please post it on this thread or go to http://boardgamegeek.com/article/12621838#12621838 (that thread gets the most current update the fastest)


WARNING: game may take longer than normal and you might having way more fun than you think.


Download link 26/06/2013 v2.2 :

http://www.mediafire.com/download/i94qeexn2ovxp6r/whitewolfmxc_A_Game_Of_Thrones_board_game_House_rules_collection_(Hardcore_Realism_edition)_V2.2.docx

PS:

Please download the actually file and open instead of doing online view , for some reason the viewing format is all messed up and things are missing everywhere

added rules for v1.02

  • Famine: (optional)

Add 1 Westeros card named " Famine " to deck 1 (if you have the feast for crows expansion just add that card in the normal game), it has the following effect .

"All houses move 1 down at its supply track immediately and reconcile their armies accordingly."

ver 1.03 updated


too many chances and fine tuning , after 3 days of writing im gonna take a rest now till i write anything new.

again any suggestions / comments are welcome , i will respond in good time for any questions as well.

Please download the actualy file and open instead of doing online veiw , for some reason the veiwing format is all messed up and things are missing everywhere

last update of the day v1.04

fixed all interactions with allies while in thier land

major update for V 1.05

Fixed and refined a lot of the ally rules as well as rules interaction within other peoples lands / sea zones. And fixed some combat rules regarding the above.

as well as a few extra rules here and there ,

also added "House Rules for the Lolz" , its only meant to be funny , so no need to really follow them at all XD

Ver 2.0 out

From this version onwards the product is a complete rule set to play with the game (as one can tell the previous ver are work in progresses and are in no way complete)

sorry i had to constantly update this in the past few days as i only have little time everyday to work on this.

Game play tutorials might be in the makings XD

Ver 2.1 quick fixes on some wordings to avoid confusion

also made castles a bit tougher

pls delete, double posted

ver2.11

IM SO SORRY guys , but i somehow mixed the wording on influence token with power token , and sorry so much with the confusion >< now fixed

Ver 2.2 out

added new port rules , new minor victory rules , fixed some siege combat , added ways to kick other players out of your land etc and more word fixing to make things more clear