Has any of you come out with beter rules for Zero gravity? The ones in the book suck.
Cheers,
Yepes
Has any of you come out with beter rules for Zero gravity? The ones in the book suck.
Cheers,
Yepes
Yepesnopes said:
Has any of you come out with beter rules for Zero gravity? The ones in the book suck.
Cheers,
Yepes
Specifically, what are your problems with the ones in the book?
-WJL
It does not modify actions by adding boost or set back dice. -> Working in Zero-G is extremly difficult, astronauts train for years, and every single skill you know how to perform in presence of "normal" gravity has to be re-learned for Zero-G
Encumbrance threshold does not change -> Really? That is pure laziness.
On the other hand, Zero-G enviroments may not come that often as to be bothered by rules.
Yepesnopes said:
It does not modify actions by adding boost or set back dice. -> Working in Zero-G is extremly difficult, astronauts train for years, and every single skill you know how to perform in presence of "normal" gravity has to be re-learned for Zero-G
Encumbrance threshold does not change -> Really? That is pure laziness.
On the other hand, Zero-G enviroments may not come that often as to be bothered by rules.
I think, more to the point, the rules are designed to be quick, simple, and cinematic, not realistic.
If there's a zero-G brawl in a Star Wars role-playing session, I want it to be awesome, not something resembling an ISS spacewalk (YMMV).
Working on a sattilite, in a spacesuit, in zero-G is hard.
Playing "Space oddity" on a guitar and singing at the same time in zero-G, cannot be THAT hard.
Also keep in mind that space travel is an everyday occurence for most of these people. They may not encounter zero-G on a regular basis, but I'm sure most of the characters people would be playing would have at least some experience with the phenomenon. Honestly, I can't think of any time in the movies where zero-G came into play. And I can count the number of times I ran into it in the EU on one finger (and that's if I'm actually recalling some zero-G stuff in Centerpoint Station. It's been a while since I read that book).
I guess if it were me running the game, and I had a character that had no real experience in zero-G, I'd probably upgrade their difficulties once. As mentioned above, having a real simulation of difficulties in zero-G seems to go against the cinematic tone of the game.