Unit Strength appears to have no correlation on unit effectiveness aside from the amount of damage they can take past their armour. That is, if I have 200 infantry and 50 mechanized infantry, it seems to be the best move to split them all into squads of 10 (Unit Strength 1) in order to get 20 Infantry units at Power 7 and 5 mechanized infantry units at Power 8, which have the exact same damage, armour, power, movement, etc as the units I could make by putting them all together (a Power 7 Infantry unit with 20 Strength and a Power 8 Mech. Infantry unit with 5 Strength), but getting 25 more attacks per turn and with the added advantage of only taking one point of Strength damage at a time.
Of course, I understand I can't get them all to engage the same enemy, etc etc, but I also CAN get some of them to flank an enemy, and more importantly, extend my battlefield presence in all directions at very high effectiveness. As I'm getting ready to run some ground war stuff for my players, I really need to know… is there any reason in the rules to ever field units with more than a single Strength point, besides stacking them deep to defend a specific chokepoint? The battlefield my players will be on has eight sides (nine if they count separately from the side I expect them to join/aid) and no real chokepoints, only strategic terrain and objectives, so being able to spread out and hit just as hard (or harder) as they could if they focused in one place will be a HUGE asset. The sides range from 250 to 2500 fighters, equipment levels from Industrial to Modern, almost all infantry (three sides have a few Mechanized Infantry units left, and the players themselves have 200 Armour and 100 Artillery in their 1000-man regiment (400/300/200/100), though most of the sides will likely target those sooner rather than later if they're deployed (that's why none of the sides already fighting planetside have them).