Hows this for a change to Grimmies rules:At the end of a players turn the
last action they perform is
moving the Grim Reaper one
space. Once this action is done
the next players turn starts.
Aura of Death
Whenever any character is either on the same space or on a adjacent space to the Grim Reaper they cannot heal
life or replenish fate.
Death is Calling
Whenever any character is on the same space as the Grim Reaper they cannot
gain life or fate.