Had a go trialling the new Blaster turret upgrade using the following list:
Dutch Vander + R5-K6 + Ion Cannon + Proton Torpedo
Gold Squadron + Blaster
Gold Squadron + Blaster
Gold Squadron + Blaster
This was up against a double Firespray build with Kath and Krassis both with Ion Cannons and Gunners with one having Deadeye + Homing Missile and another a Proton Torpedo (Slave 1 upgrade).
First off once in range both the Homing Missile and Proton Torpedoes hit different Y wings and did 3 hits each, completely stripping off their shields. But they build Y wings tough and soon they were target locking and 2 were sent after each Firespray. The Y wings then did a lot of focussing to activate their new blasters. These were fun and the use of Target Locks easily compensated for no focus in the attacks. Dutch let loose his proton and hit and the droid managed to regenerate his target lock and pass on another lock. The Firesprays were handled very well and darted around the asteroids avoiding near collisions. Dutch managed to eventually double ion Kath at the same time as she ioned him, next round they drifted past each other and Dutch was lucky to be out of Kath's fire arc or he could have been in trouble. Blasters then finished her off and even Krassis was brought down as well in the end leaving 2 heavily damaged Y wings (including Dutch).
Overall the blasters are a nice addition, being able to do 2 or 3 hits (including crits) was worthwhile. I think 2 ion cannons and 2 blasters would have been a good alternative to more quickly disable the large ships. The use of target locks was great and highly beneficial. Not sure how this would go against a TIE swarm but that is something to try next time.