Remember that X-wing and TIE Fighter combat simulation game from the 90s? What am I saying? Of course most of you remember. The straightforwardness of the missions got me thinking… Now it'll take me awhile to design and bring the missions here, but what about recreating those missions in those games in this tabletop game? I mean, we have most of the ships, minus a small handful. Now the thing is, it would have to bend the rules a little because in TIE Fighter, you play as Maarek Stele, who flies a TIE Interceptor, a TIE Fighter, TIE Bomber, and a TIE Advanced (those are the ones we have in-game, so those are what I am listing… he flies more than those, I know, but still.). As you see in the link, he is a TIE Advanced pilot. So I figured just for sherry and giggles, in Maarek's case and to stick with the game, we could ignore his starship and put him in whatever fighter the mission requires. For wingmen, the basic pilots will do, like Black Squadron or Academy Pilots, and as for the 'player' X-wing for their missions, I figured a Red Squadron Pilot will do.
The rest I will need to brainstorm myself on, this was just a half-baked epiphany I had while trying to sleep. Later on, I'll make a thread with the first X-wing and TIE Fighter missions, and also, why aren't there any Rogue Squadron X-wing pilots? Just a thought.