JCHendee said:
I've toyed around with ideas for alternate Combat and/or Armour rolls. NOTE: Armour is not Defense (that's a tactic or activity); Armour is passive Defense at best, and therefor should thought of as Protection, not Defense. Just something to keep in mind for later, as I may have time to get to how the Shield is not "Armour" and therefor not true "Protection"
Talisman's inherent armor system is very simplified to the point of not only being unrealistic but also unviable mechanically for mixing with alternative Combat rules. The inverse is also true. You cannot chance one without changing the other, so any new Combat system has to have a new approach to Armour system, and the inverse is also true. They cannot be seperated mechanically. But let's go ahead and look at some proposed new Armour systems without a new Combat system.
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So there you have it, my approach to alternative armour use in conjunction with the standard Combat system of Talisman. It dosen't require any complete changes to any one armour card is used or interpreted individually. And it will even work with most alternative Combat systems that determine if and when a Life is potentially lost. It's only downside is multiple rolls in a player's turn, but those already occur in the game for many other reasons. Comments and questions are always welcome... but I have tested this.
In addition, unlike alternative Combat systems, players with no RPG background love this Armour system, even with the necessary house rules!
Eventually, I'd like to write this up a better way and send it to Jon for officially availability to the fan base. I'll get to an alternative for "Shield Defense" versus use as Armour (Protection) when I have more time - and it will also be based in game's standard mechanics.
Sold me, we've adopted this!