This is a purely philosophical question. Do characters actually get any tougher as they advance?
If characters already have a high % chance to succeed at things (approaching 86%), does advancing actually make them any 'tougher' in a typical campaign?'
It seems to me that they only get more well-rounded (unless you're a spellcaster). Wound threshhold doesn't seem to do a lot unless you're heavily armored. More talents are just limited by socketing. Actions only seem to get tougher if you take the 4 broken ones: reckless cleave, thunderous blow, troll feller strike, and that other thing. It seems in the reality of gaming, GMs ramp challenges as characters rank up so difficulty is consistently already high.
What are your thoughts and experiences?
jh