In "Lure of the Expanse" adventure, pg 64-65 tell of making a deal in order to get autoloader tech for macroweapons.
How do various people game this? My way (which players don't like) is to say that any macroweapon armed with a an auto-loader has no need for 100 crew per spaqce weapon takes up. If a player wishes to they may either use that crew for replacements or use half the number saved for additional armsmen.
My players seem to think that if I let them have additional armsmen, I should let them have a morale boost as well due to tighter disipline.
Thoughts?