Thanks ghostwolf- that is a great idea! i shall pass along your compliments and idea to the author, and we shall see about getting up a scenario table with ratings
rich
Thanks ghostwolf- that is a great idea! i shall pass along your compliments and idea to the author, and we shall see about getting up a scenario table with ratings
rich
My pleasure. You could even take this a step further, with the category-ranking system you could then match Deck you create to Scenarios where the "should" excell, and what scenarios to stay away from or what to beware of when you play them.
/wolf
UPDATE #3
quest strategy guide subsection 'The Quest Begins'
http://lordoftheringslcg.weebly.com/the-quest-begins.html
thanks to Ghostwolf's suggestion a new section has been added that gives players strategy advice on selected quests. So far there is Journey Down The Anduin and Escape From Dol Guldur
"This is to provide players with basic strategy against some selected quests. The overall idea is not to build decks to defeat specific quests, but to have several decks ready and choose the appropriate when facing a scenario. Below are the quests in question and some ideas that should help one succeed. The detailed description of the quest will often try to touch upon all the strategic categories of deck-building.
The Warm-up
The Warm-up for the readers here consists of Journey Down the Anduin (solo) and Escape from Dol Guldur (coop). Dol Guldur solo is a strange quest design as it has a maximum of two heroes facing a minimum of four encounter cards on the first round of the game. It can be won but in the majority of the trials, a re-shuffle will be needed after a round or two (caused by the premature end of the game). Anduin coop, on the other hand, can become quite easy even for skilled begginers, using only the core set material."
Rich