2 wave 3 Rebel Builds

By pitsch, in X-Wing

Here are 2 builds that I ran today with OK successes, what do you think?

Chewbacca (42)
Expose (4)
Anti-Pursuit Lasers (2)
Total: 48

Jan Ors (25)
Blaster Turret (4)
Total: 29

Roark Garnet (19)
Blaster Turret (4)
Total: 23

Total 100

This build is centered around getting Chewy to PS 12 and add an attack die with Jan. Add expose, and chewy is hitting with 5-6 attack die a turn. The Turrets keep the HWK with a Viable attack option.



2nd build:

Wedge Antilles (29)
Swarm Tactics (2)
Advanced Proton Torpedoes (6)
R2 Astromech (1)
Total: 38

Blue Squadron Pilot (22)
Fire-Control System (2)
Heavy Laser Cannon (7)
Total: 31

Blue Squadron Pilot (22)
Fire-Control System (2)
Heavy Laser Cannon (7)
Total: 31

Total 100

This build is designed for pure attack power, use HLC at 2-3 and primary at 1. FCS keeps the TL on at all times so the Bwing just focuses. Wedge does Wedge, and lets one Bwing be a 9, and has a APT for the big targets. This one didn't do as well but still dealt ALOT of damage.


Thoughts?

In all fairness, you weren't running swarm during the game….I can't wait till we get the actual dials for the wave3 ships…!!

So, This squad is better then that one. It will cause more damage.

May I ask what your guesses for the new ships manuvers were? I like The first one, though I might have dropped Anti-pursuit lasers to give the HWKs ions, it allows chewie to set up more of those nasty 6 die shots and lets you use the focus for defense when you need it.

The second one is decent but since B-wings are probably going to have a really bad dial I probably would trade Wedge in for Biggs an a-wing escort who can easily draw fire or get tails off of them.

I'm really curious to see what you decided on for what the maneuvers will be of the new ships. Squad making is great for now, but until FFG releases what the maneuver dials will be, it's mainly just for fun because we won't know how those squads will fly together.

Used th Y wing for HWK and Bwing.