Hi, I didn't see this topic covered anywhere; the section on attachments and mods in the beta (p122, 1st column, 4th para) implies an associated XP cost:
| The player spends his XP and money for the attachment, he makes a skill check to attach it (or pays to have it done), he is left with an improved and unique piece of equipment specifically tailored to his needs. |
I don't see any associated XP costs listed anywhere, however. Is this a bit of leftover rules that got taken out before beta was even published or something? It makes a bit of sense for mods; something like 5xp for the 1st, 10 2nd, etc.