Please correct me if I'm wrong.
The only way to gain xp is to activate glyphs and defeat dungeon level bosses (or encounter bosses in a road encounter) right? am i missing something?
Right now my group is on their second dungeon floor and they have 8 xp and i have ~30. will this balance out more once the get more equipment (assuming i don't crushing blow the **** out of them) it seems right now that the heroes are really behind the 8 ball (which is par the course in descent until tthey get a lot of treasure, really).
Also: if i buy two points of event treachery can i slow burn them even more dy dropping cursed glyphs?
When building the OL deck, should i add any of the colored cards that DONT have a treachery cost? on one hand i thought yes, on the other hand in the encounter section it mentions that it's half a trechery for each one. i erred on the side of making it easier for the heroes since they have enough problems.
Finally: when calculating xp for campaign levels i would count my heroes xp as 8, not as 32 (8 for each hero that they earn) correct?
thanks so much!