Those are great Ivory Tower! I really like the hypochondria one. I recently made a kleptomania card myself. I was using one of Mrs. Gamura's ideas for a character, the Thief, and after making him, thought it would make a cool madness. Looks like I wasn't the only one who thought so! Mine reads as follows:
<b>Any Phase:</b> When you shop, place a sanity token on this card. You must make a <b>Sneak (-X)</b> check. X is equal to the price of any item you have drawn times the number of Sanity tokens on this card. If you succeed, you may take that item. If you fail, you are <i>arrested</i>.
If you ever gain another <i><fullname></i> card, you are <b>devoured</b>.
It's a bit more complicated, and I decided not to make it because it was too close to the investigators ability. Nice work!
). On the other hand, I'd like diseases to be easier to get rid of than injuries or madnesses. Here is one I just came up with, for example:
. The name of my expansion is, "The Price of Progress," and it's meant to have a sort of industrial feel. To that effect I have really wanted to make a lot of tasks and missions for my expansion; however, I have only come up with 3 tasks so far. I was thinking about it, and I thought it might be cool to make tasks or missions that allow you to get allies. Here is an example of what I'm thinking:
I'll see if I can word Brain Transplant to be a little more clear.