Why I'm doing this
: My OW campaign is not traditional, so some folks might not be as bothered by certain aspects of the game. Currently running a binary campaign where the primary focuses on the original party (Started Dark Heresy, moved to Ascention, someone picked up a Warrant, so it's RT + Inquisitor) … primary campaign is being treated more as a strategic map… OW characters come out to play when the RT or the Inquisitor deem it necessary to unleash their regiment. As such, I've got a ton of either conflicting rules or general kludges in multiple sourcebooks… equipment in one series that is not in the other, class advances that aren't in others, so on and so forth.
This ends soon.
What I'm doing:
Unifying the core sourcebooks for DH, RT, and OW into a single coherent entity.
95% of the rules come from OW. Character creation still uses aptitudes, etc. Adopted skills list comes from OW, it makes more sense.
What I've done:
I've gone through most of the sourcebooks I have, compiling all the talents, skill groups, classes, etc. Tons of data entry. The spreadsheet looks like a character centric version of the Warhammer Armory XLS. The major books I've pulled from so far include: Dark Heresy, Rogue Trader, Only War, The Radical's Handbook, Blood of Martyrs, and Hammer of the Emperor. Done some basic deconfiction as I've gone along… duplicated talents, etc.
What I have yet to do:
- Go through the rest of my sourcebooks looking for viable talents, elite advances, and the like. This includes Ascention and Into the Storm. Just haven't gotten there yet.
- Once all the talents and class information is put together, I'm going to have to wade through all of it and deconflict it. There are a lot more talents that are duplicated in OW/HoE than the ones listed specifically in the book.
- Gross design mechanics -- I'm not a big fan of how OW handles psykers. Some aspects, I like a lot, like their rework of the manifest system and how psy rating is a lot more important… but beyond that, most of their psyker powers are dull, unimaginative, and, for the most part, not nearly as interesting or useful as the powers they replaced. Call me nuts, but I just don't care for certain parts. So, where there are conflicts between DH, RT, and OW, I'm going to have to figure out which source book wins or if I'm going to merge multiple rule systems or not. On the psyker front, it's likely I'll take the psyker power listing from DH/RT and the gross rule set from OW and fit them together. I'll have to keep an eye for balance overall, especially when you considre I'm aiming at having DH/RT classes alongside OW classes. I've got some basic design work utilizing the OW style class system done, but I'm not close enough to finalizing it to throw it out there. One other thing I've noticed is that most of the "extra" classes offered in the DH line can really only be used as flavor under OW rules… given the lack of restriction to skills in OW unlike DH/RT.
So, I'm hoping this project I'm doing will allow me to leave my non-OW books on the shelf when it comes to character stuff… and use the RT books only when it comes to ship-related things. Would like to know how useful you guys think such a thing might be? Honestly, I'm not sure FFG would appreciate me posting it, considering that if I don't mess it up, it's going to be far more than just a simple concentration of their published materials.