Greetings gentle colleagues gamemasters.
I have a question for you. I have recently leafed through some old, old, judge guild's traveller scenarios basically trying to see how to write SF scenario (I prefer calling them adventures myself, but there you go).
Let me explain.I must admit that I have found so far published DH scenarios to be mixed bag. I loved Edge of Darkness and House of Ash and Dust (both by Alan Blaigh incidentally). I think that Shades on Twilight is pretty lovely space dungeon romp, but I did not like other two scenarios from Purge the Unclean (Rejoice...was too railroady for me and Baron Hopes just lacked something).
I wanted to give as much as possible freedom to my players or better said I wanted them to be presented with situations and locations and not be mere observers in ongoing NPC soap opera. So I turned to old Judges Guild modules for Traveller which I remembered quite fondly but still I decided to ask gamemasters on this boards:
How do you structure your adventures? Do you prefer to have strong narrative structure, almost like a movie scenario, or do you prefer to have collection of locations and NPCs and then go from there, or something entierly else...