Players and Chapter 11 of the Core DH Book

By Baldrick, in Dark Heresy Gamemasters

Should players be allowed access to Chapter 11 of the core book? [it is the Chapter that covers the Calixis Sector]

I prefer my players to know quite a bit of what is going on in general in the roleplay campaign world. Of course with regards to the plot, campaign etc. I keep them in the dark.

With Chapter 11 there is a lot of good fluff material especially regarding the sector itself and notable bits of information. However near the end of the chapter it goes into the Tyrantine Cabal (hmmm, I think), then names some Inquisitors along with brief bios (ouch), then back to some brief world descriptions.

In my mind I'll ideally like to remove those pages on the Cabal along with the Inquisitors from the book and then leave the players to it.

However I'll prefer to say to my players read the Chapter 11, just understand the details in the sensitive sections is out of character info.

How do others handle it?

Balders

I've told my players exactly what they can and cannot read from that chapter, though that isn't much. I trust them enough to keep OOC knowledge OOC (hence they've gone and read pretty much all of DotDG and CA), but there's a few things that I'd like to keep completely secret (the Inquisitor bios being one of them).

I let them read the planetary information for any world they're travelling to, directing them to the relevant section of the book during the "mission briefing" portion of the adventure, and allowing them to refer to it at later points if they remember to state that they're "copying the information to a dataslate" - they've accumulated a lot of data in their assortment of cogitators and small library of dataslates, and refer to it often, which makes them extremely effective investigators (you know that a group will thrive in investigative situations if they take notes at every opportunity).

If only there existed some kind of machine that could copy the text off one page onto another.

Then it would be possible to hand the players the relevant text!

-K

kjakan said:

If only there existed some kind of machine that could copy the text off one page onto another.

Then it would be possible to hand the players the relevant text!

-K

As nice as that is, us college students usually can't afford the ink.

Honestly, my players can read everything they want as far as I'm concerned. If they can't seperate player and character information I don't want them in my game, and it doesn't really much matter regardless, as the book info isn't going to help them with any of the actual plot in my games.

Aureus said:

Honestly, my players can read everything they want as far as I'm concerned. If they can't seperate player and character information I don't want them in my game, and it doesn't really much matter regardless, as the book info isn't going to help them with any of the actual plot in my games.

That's why I've done what I'm doing in my game atm...I've managed to combine elements from the Xenos and Malleus sections of DotDG and I'll be throwing in sections of the Hereticus section as well, all thanks to the Nameless Heretic in the back of the book gran_risa.gif

A Calixis Sector Guide done similar to the Old Wolrd Bestiary for WFRP would be swell. The first half of the book would be "common" knowledge, rumors, myths, legends and what not and the second half of the book would be GM only information.

Kind of makes me miss the old days of RPGs when they came in boxed sets with one book for Players and another for GMs.

Peacekeeper_b said:

Kind of makes me miss the old days of RPGs when they came in boxed sets with one book for Players and another for GMs.

My thoughts exactly! aplauso.gif

Baldrick said:

Peacekeeper_b said:

Kind of makes me miss the old days of RPGs when they came in boxed sets with one book for Players and another for GMs.

My thoughts exactly! aplauso.gif

I'm somewhat new to RPG's so sadly I have no concept of what you are talking about... But I agree mightily! aplauso.gif