Question about scale.

By Gamerunner, in Star Wars: Edge of the Empire RPG

I've been hunting and can't find the old posts, so I'm asking again here.

I realise that its not in the offical (as yet unpublished) rules, but was the consensis (here on the boards) that vehicle weapons "could" deal X2 damge and starship damage X5 vs people? Or was it X5 / X10?

Gamerunner said:

I've been hunting and can't find the old posts, so I'm asking again here.

I realise that its not in the offical (as yet unpublished) rules, but was the consensis (here on the boards) that vehicle weapons "could" deal X2 damge and starship damage X5 vs people? Or was it X5 / X10?

The threads in question are likely tucked away in the Beta sub-forum, probably in the Rules/Mechanics section, but good luck finding the specific thread.

I don't think there was a universal consensus, but the general opinion seemed to be Vehicle x5 vs. people and Starship x10 vs people if I remember right. I could be totally off-base, but I think the notion of keeping starships at the default conversion scale and then halving that for vehicles was viewed as generally being easier to implement than trying to shoehorn in something like WEG's scale system. Don't recall every seeing anything about useing x2 and x5 for vehicle and starships, mostly as I think that would make said weapons far less of a threat to characters.

Sorry to zombify the thread, but…well, here goes: All vehicles, starships,etc. operate on a planetary scale unless specified otherwise. Any weapon on a planetary scale deals x10 damage to characters or other personal scale anythings. (citation: Slave 1 in Attack of the Clones). Also meaning that a single fighter, if not under attack by ships of similar size, could potentially level a town. (more citations: Jakku :) ) x2 modifiers for planetary-to-personal attacks are unreasonable. A wookie with a few ranks of Toughened could resist a direct turbolaser blast at that level. As any denizen of Froz will tell you, this is not possible.

This thread was made before the full game was even published. Pretty sure these two will have figured out the answer to their question by now, I highly doubt they're hanging on the edge of their seat waiting for an answer four years later that the book provides anyway. Why do you keep bumping threads unnecessarily?

With the recent new canon and several topics popping up about it, it would be reasonable to discuss the question, but not really reasonable to necro the specific topic and with mostly offtopic answers.

Sorry to zombify the thread, but…well, here goes: All vehicles, starships,etc. operate on a planetary scale unless specified otherwise. Any weapon on a planetary scale deals x10 damage to characters or other personal scale anythings. (citation: Slave 1 in Attack of the Clones). Also meaning that a single fighter, if not under attack by ships of similar size, could potentially level a town. (more citations: Jakku :) ) x2 modifiers for planetary-to-personal attacks are unreasonable. A wookie with a few ranks of Toughened could resist a direct turbolaser blast at that level. As any denizen of Froz will tell you, this is not possible.


Besides, Ra, you are straying away from new canon, (minor R1 spoilers)

which actually shows us the death star firing blasts similar to old, single heavy turbolaser blasts as impressive showing of the firepower of the death star. (So goodbye gigaton level turbolasers)
And we see as well humans surviving proton torpedo hits. Basically it would be totally fine to reduce vehicle weapons from sil 1-4 vehicles to x2 personal scale and even 5x for capital ship weapons seems to be fine. At least if you are interested about new movie canon.

Edited by SEApocalypse

Why do you keep bumping threads unnecessarily?

Eh, I'd rather have some threads rise from their graves instead of people asking the same questions over and over instead of utilizing search. Can't fault Neo Ra for doing their homework most thoroughly!

With the recent new canon and several topics popping up about it, it would be reasonable to discuss the question, but not really reasonable to necro the specific topic and with mostly offtopic answers.

Sorry to zombify the thread, but…well, here goes: All vehicles, starships,etc. operate on a planetary scale unless specified otherwise. Any weapon on a planetary scale deals x10 damage to characters or other personal scale anythings. (citation: Slave 1 in Attack of the Clones). Also meaning that a single fighter, if not under attack by ships of similar size, could potentially level a town. (more citations: Jakku :) ) x2 modifiers for planetary-to-personal attacks are unreasonable. A wookie with a few ranks of Toughened could resist a direct turbolaser blast at that level. As any denizen of Froz will tell you, this is not possible.

Besides, Ra, you are straying away from new canon, (minor R1 spoilers)

which actually shows us the death star firing blasts similar to old, single heavy turbolaser blasts as impressive showing of the firepower of the death star. (So goodbye gigaton level turbolasers)

And we see as well humans surviving proton torpedo hits. Basically it would be totally fine to reduce vehicle weapons from sil 1-4 vehicles to x2 personal scale and even 5x for capital ship weapons seems to be fine. At least if you are interested about new movie canon.

The Death Star's "turbolaser" was actualy a toned-down superlaser, which possessed the power of a nuclear bomb. As for the proton torpedoes, Disney already broke canon by using starfighters against AT-ATs, when in EST the rebels made it clear that the armor was too thick.

This thread was made before the full game was even published. Pretty sure these two will have figured out the answer to their question by now, I highly doubt they're hanging on the edge of their seat waiting for an answer four years later that the book provides anyway. Why do you keep bumping threads unnecessarily?

If you don't have anything to actually contribute to the topic of the thread, just pm me.

Edited by Neo ra

With the recent new canon and several topics popping up about it, it would be reasonable to discuss the question, but not really reasonable to necro the specific topic and with mostly offtopic answers.

Sorry to zombify the thread, but…well, here goes: All vehicles, starships,etc. operate on a planetary scale unless specified otherwise. Any weapon on a planetary scale deals x10 damage to characters or other personal scale anythings. (citation: Slave 1 in Attack of the Clones). Also meaning that a single fighter, if not under attack by ships of similar size, could potentially level a town. (more citations: Jakku :) ) x2 modifiers for planetary-to-personal attacks are unreasonable. A wookie with a few ranks of Toughened could resist a direct turbolaser blast at that level. As any denizen of Froz will tell you, this is not possible.

Besides, Ra, you are straying away from new canon, (minor R1 spoilers)

which actually shows us the death star firing blasts similar to old, single heavy turbolaser blasts as impressive showing of the firepower of the death star. (So goodbye gigaton level turbolasers)

And we see as well humans surviving proton torpedo hits. Basically it would be totally fine to reduce vehicle weapons from sil 1-4 vehicles to x2 personal scale and even 5x for capital ship weapons seems to be fine. At least if you are interested about new movie canon.

Everyone who survived (as in lived beyond a few seconds) was beyond engaged range (in rpg terms) of the impact site, I would still think that a direct hit with a proton trooped would cause massive damage to a person. Besides unless you use the +50 to the crit roll for personal being hit by a vehicle weapon you only count up to double their wound threshold (pg. 229 AoR core book). But I would think making vehicle blast ratings x2 or x3 rather than x10 verses personal scale targets would make sense. So the proton torpedo would do 12 or 18 damage with its blast quality to a person.

As for the proton torpedoes, Disney already broke canon by using starfighters against AT-ATs, when in EST the rebels made it clear that the armor was too thick.

Those were AT-ACT's, which in my opinion would have less armor than AT-AT's, why else have two variants and make the cargo version have more armor. Besides X-wing's use laser cannons, not blasters.

AT-ACTs. Thanks.

As for the proton torpedoes, Disney already broke canon by using starfighters against AT-ATs, when in EST the rebels made it clear that the armor was too thick.

Those were AT-ACT's, which in my opinion would have less armor than AT-AT's, why else have two variants and make the cargo version have more armor. Besides X-wing's use laser cannons, not blasters.

Yeah, even if they did have the same armour as AT-ATs I don't understand why people can't just assume an X-Wing's firepower is significantly more powerful than a converted airspeeder's. I always thought it was clear in ESB that when they said blasters they were referring to the weapons they were using on the airspeeders, not ALL blasters. Otherwise it raises the question of, if they could make AT-ATs impervious to blaster fire then why not everything else.

In short: I think it was a lack of firepower on the airspeeders part that prevented them from harming AT-ATs, not some immunity to damage by the AT-ATs. X-Wings, as military grade hardware, should naturally have better penetration with their weapons.