Hi everyone, my name’s Rainbow_Chaser and just recently I won the Vancouver X-wing Regionals tournament. This is my first time ever winning a tournament in any kind of gaming format, and the second X-wing Regionals I’ve played in since the start of the tournament season.
This X-wing Regional tournament was held at Dice Age Games in Vancouver, Washington on the 8 th of June, 2013. Fourteen players participated in the tournament, which meant we would all play 4 rounds with no top cut. Rounds were the full 75-minute duration.
Here is the list I chose for the Vancouver X-wing Regionals:
Rookie Pilot w/ Shield Upgrade (25 points)
Rookie Pilot w/ Shield Upgrade (25 points)
‘Dutch’ Vander w/ Ion Cannon Turret (28 points)
Green Squadron Pilot w/ Push The Limit (22 points)
For inquiring minds, this list originated from the list I took to the Kessel Run hosted at Dice Age Games last fall. That list was:
Rookie Pilot (21 points)
Rookie Pilot (21 points)
‘Dutch’ Vander w/ Ion Cannon Turret (28 points)
Wedge Antilles w/ R2 Astromech (30 points)
Developing the list from Kessel Run to Regionals:
When I got hooked on playing X-wing back when it came out, I initially splurged on a Core Set and three Y-wing Expansion kits as they were one of my favorite Rebel Alliance starfighters. Regardless of any opinions otherwise, I really enjoyed flying my all-Y-wing formations – filling groups of enemy ships with target-locking, proton torping, ion-blasting frustration was my kind of style, and the only bad day you had was when you whiffed every torpedo attack dice roll in a row.
I began running ‘Dutch’ Vander early on, realizing how well he could keep all of your other starfighters locked up on enemy ships throughout the course of a game. What I began to realize though was that three or four proton torpedoes did not always provide enough damage to down large groups of TIEs. Then I came up with the idea of dropping a few Gold/Gray Squadron Pilots and their proton torpedoes for Rookie Pilots w/ R2 Astromechs, flying the X-wings at Range 1 like proton torpedoes with shield and hull points and using Dutch’s free target locking ability to make their firepower that much more damaging. This became the basis of the list I flew at the Kessel Run, earning 3 rd place, and proving itself to be an effective and reliable tool in my tactical toolbox.
After spending much of the winter months familiarizing myself with the wave 2 ships, and flying poorly in the May the Fourth Be with You tournament at Dice Age Games and X-wing Regionals at Olympic Cards and Comics, I went back to the drawing board with my Kessel Run list. After testing a particular X-wing/A-wing group, I came to really respect the resiliency of X-wings w/ Shield Upgrades. What I realized then was that – as much as I love how effective Wedge Antilles is at blowing up stuff (on top of being my favorite Star Wars character) – he was too much of a liability in this list. I replaced Wedge with a third Rookie Pilot and then gave shield upgrades to the other two Rookies.
My new list looked like this a week before the X-wing Regionals in Vancouver:
Rookie Pilot w/ Shield Upgrade
Rookie Pilot w/ Shield Upgrade
‘Dutch’ Vander w/ Ion Cannon
Rookie Pilot w/ R2 Astromech
Were it not for the sage advice of my good friend and fellow X-winger Cody (who won the local May the Fourth Be with You tournament) I may have dropped the ion cannon on Dutch to pick up a Shield Upgrade for the naked Rookie Pilot - testing out my new list against him quickly reminded me just how bad an idea that was, so the ion cannon stayed on Dutch. At the same time, I realized that a Rookie Pilot w/ R2 Astromech = Green Squadron Pilot w/ Push The Limit points-wise, so I changed that out and gave it a try as well. The A-wing proved its worth, acting as a “lone ranger” unit and offering tactical flexibility in the form of being able to take two actions in any combination of focus, evade, target lock, or boost – something that no other ship in this group could do. Needless to say I was happy with what I saw, so that’s what I took to Regionals.
The Tournament:
Round 1 –
My first opponent, Andy, was a new face on our X-wing scene. He ran a six TIE Fighter list that included the following:
Mauler Mithell w/ Veteran Instincts
Howl Runner w/ Swarm Tactics
Dark Curse
Backstabber
Winged Gundark
Night Beast
He won the initiative. Then he informed me that this would be the third game he’d ever played of X-wing. Okay, I thought, so he’s got the core game mechanics down – and that’s wonderful - but that group of named TIEs isn’t exactly a beginner’s list and wasn’t going to be terribly forgiving of misplays. However new my opponent was though, he turned out to be a quick study and flew all six TIEs with more foresight and fewer mishaps than I anticipated. He did opt not to use barrel rolls for the duration of the round, which didn’t help his situation, but he did focus and evade in most of the situations where I’d have done the same - so kudos to Andy for bringing the A-game he knew he could! Though I had yet to face a TIE swarm with my mixed list, it survived reasonably well, able to bring firepower to bear where and when it was needed. The highlights of this round for my list were when both my Green Squadron Pilot and Dutch one-shoted a TIE each with blasters at range 1. By the end of the match, I had lost one Rookie and Dutch, and destroyed every opposing TIE save for Dark Curse.
1-0
Round 2 –
The next pairings saw me pitted against Cody, the same friend I had been practicing for Regionals with! I was stoked because we both knew each other’s lists like the back of our hands, so here would stand only a contest of skill and luck of the dice – this was going to be a fun game. Cody’s list:
Chewbacca w/ Veteran Instincts, Gunner, Millenium Falcon title card
Rookie Pilot w/ Shield Upgrade
Green Squadron Pilot w/ Push The Limit
The first two turns of maneuvering were intense, we both decided just gun our engines headlong into each to each other while studying each other’s plan of attack in anticipation. Then the second turn of combat came with the air of the showdown at O.K. Corral: both of my Rookies and Dutch – locked and focused – staring down his entire force – locked and focused – at range 1. He had won the initiative and would win all ties for shooting, which meant my Rookies were at the bottom of the pecking order. Somebody was going get pasted really quickly, and I was probably going to be me. Chewy’s fire splashes a shield or two on my closest Rookie, and then Dutch fails to tag Chewy with his ion cannon. My A-wing has no target. His A-wing shoots and drops another shield on my Rookie. Then he rolls his four attack dice for his Rookie while I hold my breath. All misses. He spends his target lock and rerolls… all misses. Both of my Rookies return fire on his lone Rookie… his X-wing is gone a short moment later. From here my force concentrated their fire on Chewbacca and brought him down three turns later, and after a game of lousy dice rolls my friend concedes the match. Looking back, I’m still amazed all my ships survived that fight – by all rights I should’ve lost at least one or more of my X-wings had his dice treated him better. Still, an intense game with a good friend, I can’t ask for more.
2-0
Round 3 –
I actually don’t recall playing Kyle before this tournament, but we’ve talked X-wing a bit on downtime at leagues. He’s a great sport, easy-going, and just simply enjoys the game – its players like him that make games fun. Best of all, he was 2-0 in his second tournament! I was grateful to have a more relaxing round than the last two.
Kyle’s list looked like:
Garven Dreis w/ R2 Astromech
Rookie Pilot w/ R2-F2
Chewbacca w/ Veteran instincts, Gunner, Millenium Falcon title card
I knew there weren’t any real surprises to be had, and that there wasn’t anything here my list couldn’t handle. I also had a reasonable idea about what his plan of attack was. I had steady dice throughout most of the round, nothing really to write home about. Except when Chewbacca takes a range 1 shot at my A-wing and completely whiffs both times between his bad attack rolls and my good defence rolls, only for his Rookie to make the shot – at range 3, through the big asteroid, with no focus or target lock – that completely obliterates said A-wing. Go figure.
3-0
Round 4 –
I had been jones-ing to play Scott a game since I had my regional list figured out two weeks back, and as things normally go for me, that chance to do so never happened. He’s a great guy to play, knows how to build a solid ship list, and is a skilled, seasoned X-winger. So between round 2 and 3 I mention to him I hope to see him in one of my last two rounds and wish him good luck. Destiny would have it then, that we face each other – both 3-0 – jockeying for the Vancouver title. I saw Scott’s list and felt my stomach drop like a sack full of hammers…
Garven Dreis
Biggs Darklighter w/ Stealth Device, R2-D2
Rookie Pilot
Rookie Pilot
THIS LIST. I knew he would bring it, should’ve seen it coming! I fought this list once or twice before, each time mostly just rolling dice and watching my ships disappear in explosive fires. We both loathed the fact that he won the initiative (which I had now failed to gain all four rounds) – him for the fact that I now moved first, and me for the fact he now would shoot first. From my perspective, I was surely the end of the line for me. Four X-wings with superior firepower, focus support from Garven, and Biggs twisting up my targeting priority. And all I had was two Rookies and the A-wing that would be lucky to see the light of day inside four turns. Regardless, it was time to face the forging fires of the final round.
Two turns into the match we finish our maneuvers. I have my Rookies keeping a tight pair as the move up the center just behind the big asteroid, the A-wing doing an blocking/attacking outflank maneuver on my left, and Dutch bringing up the rear. His ships were in a tight diamond formation coming in from my right on an attack vector with my X-wings and Dutch. My ships are locked and focused, and his are all focused up. Garven fires the first shots from the back at range 3 trying to peel shields of my exposed Rookie, so does Biggs. Then something amazing happened: my evade dice began to work! A lot! That Rookie denies Biggs and Garven any hits, and Scotts Rookies switch targets to Dutch.
At about this point the light illuminating the details of the mid-game dim, but I do know that Scott wanted Dutch dead. I stuck one of my X-wings on the big asteroid on turn 3, I was able to pull off some fancy maneuvering when our groups clustered together in the center that allowed my Rookies to target lock Scott’s lead Rookie, which I used after executing a kiogran 4 maneuver a turn later. Dutch was eventually destroyed but not before getting a key ionization on Garven that in the following turn forced him to do a hard 3 maneuver instead of a kiogran 4 (which would’ve forced him off the field), and my two Rookies destroyed Biggs on turn 4-5 and then avenged Dutch by destroying the Rookie on turn 5-6 that destroyed him. After Biggs and the first Rookie were down, both of my Rookies and the A-wing converge on Garven’s six and drop him.
At this point I have a slightly damaged A-wing and two fully shielded X-wings versus my opponent’s remaining Rookie. He surrenders. I’ve won the match.
Final Score: 4-0
Closing Thoughts:
Personally, I want to see Scott take the title at Guardian Games on the 22 nd . He deserved that win as much as I did, his list was solid and scary as hell, and I couldn’t have asked for a better opponent to play in the final round.
On that note, I couldn’t have asked for a better group of X-wing players to win the Regionals title with! Thank you to everyone who came. Thanks to Fantasy Flight for making Star Wars: X-wing the great game it is. A special thanks to Jim for running the show and calling the shots, and to Lisa and Roy at Dice Age Games for hosting the Regionals in Vancouver.
-Rainbow_Chaser