I'm wanting to offer starting psycers the chance to be soul bound to the emperor as an optional starting trait, because it's not like he's taking another trip to earth anytime soon. But taking 1d10 loss in a skill seems... paltry. And since blinding is the traditional outcome I was going to go with that. But... that is a bit nuetering to a character, they would have trouble getting around let alone shooting anything. I was thinking of giving a 'psychic sonar' or something similar that's of obviously inferior quality to real sight but allows them to walk around without slamming into things and even take pop shots at enemies (though the 'unatural aim' would be needed to really make hitting anything possible again).
Other than that I was thinking of making movement easier by confining the psycher to a giant steel hampster ball, sure he may bump into things but that wont be a big deal while chained inside a rolling psy warded coffin. As much for his own protection as everyone else's should his powers go astray. But then powers with 'touch' range would be... yeah.
Any new ideas? or suggestions on how to implement ether of these? I'm thinking -30 to all sight based skills (including balistic and weapon), anything else?
Feel free to discuss what would be fair, how powerful and/or valuble the soul bound protection really is, or how psycic vission sight might be manifest, as well as new ideas and game mechanics.