My friends and I went to the Regional tournament in Cincinnati at Yottaquest on June 8th. The tournament had 17 players (4 rounds with a cut to top 4).
My friend Matt and I were first and second after swiss rounds, so we didn't have to face each other the first round of top 4. We both won our matches, so we rolled a die to determine who would win overall since we wanted to get to dinner.
At the end of Swiss I had 13 points (1 true draw, 1 modified win, and 2 full wins). My decklists are below:
Light Side
Affiliation: Rebel Alliance
2x The Defense of Yavin 4
2x The Rebel Fleet
2x Questionable Contacts
2x Renegade Squadron Mobilization
2x Prepare for Evacuation
Dark Side
Affiliation: Imperial Navy
2x Fall of the Jedi
2x Counsel of the Sith
2x The Emporer's Web
1x Imperial Command
2x Defense Protocol
1x Reconnaissance Mission
The whole tournament, my Light Side lost once (I didn't get Defense of Yavin 4 out in my opening objectives and had a hard time with resources the rest of the game) and my Dark Side lost once (I had a terrible turn one playing only 1 unit and no resources and wasn't able to cycle my hand quickly because of too many Fate cards.)
For my Dark Side deck, I like Sith control but wanted a way to speed the game up. I don't like the Sith decks that run Devastator and Death Squadron Star Destroyers because they cost too much (in a deck that already has high cost units) and don't add any control. As such, I wanted to run Defense Protocol for the objective and the targeted strike from Tie Attack Squadron. I ended up running Reconnaissance Mission for the extra Fate cards to fuel Tie Attack Squadron and for the Human Replica Droids to add extra offense. Because you can clear out most of your opponent's units, you can often attack unopposed, allowing you to drop the Replica Droids for free. This deck also runs both Cousel and Recon Mission, so you will often have the card advantage, plus runs a whopping 5 Twist of Fates, so you will almost always win edge battles. This is definitely my new favorite Dark Side deck.
For Light Side, I wanted to run Han because he does so well against most Navy builds and wanted to run Rebel Ships to out race Sith builds. I ended up adding Renegade Squadron Escorts to protect my Y-wings and Echo Caverns for some added flexibility. It worked out quite well. Against Sith decks, I normally wouldn't play Han since he would die too easily and just held him for edge battles, relying on my ships to put the pressure on them. Against Navy, I was able to play him right away and cripple their resource generation while helping to slow down the Capital ships with his tactics. The main weakness of this deck is its reliance on The Defense of Yavin 4 to quickly deploy all its ships and cycle through the deck quickly. Not sure how to fix that dependency for future tournaments, but more cards should be out by then, so the point is kind of moot.
My friend Matt went with Sith + Hoth objectives as a slightly more defensive Sith build than mine. His Light Side swapped out Renegade Squadron Mobilization for Leia's Set, opting for more tricks than my deck.
Overall, the tournament was a lot of fun and I can't wait for the new cards to come out (especially Edge of Darkness for more Smugglers sets!)