So i was curious, can my force user move living humanoids with the force move power or just unanimated objects? (sorry if this was answered in another thread, i did look to no avail >.< )
Use the force to move living things?
From the way the power is written, it does heaviliy suggest that the author only intended for Move to be used on inanimate objects.
However, there's nothing that directly cites that, so you could use Move on a living creature just as easily as you could an inanimate object, provided you've purchased and can activate the necessary Strength Upgrades to affect a Silhouette 1 target (something most living beings are). Even the difficulty of the Discipline check to attack someone with an object via Move doesn't account for whether the thing being thrown is alive or not.
Personally, I'd suggest letting a Force-user use Move on a living being, but allow that living being to an opposed Discipline check in order to resist being moved against their will about. Droids would fall into the "object" category and so wouldn't get the Discipline check.
Alrighty thank you!
Donovan Morningfire said:
From the way the power is written, it does heaviliy suggest that the author only intended for Move to be used on inanimate objects.
However, there's nothing that directly cites that, so you could use Move on a living creature just as easily as you could an inanimate object, provided you've purchased and can activate the necessary Strength Upgrades to affect a Silhouette 1 target (something most living beings are). Even the difficulty of the Discipline check to attack someone with an object via Move doesn't account for whether the thing being thrown is alive or not.
Personally, I'd suggest letting a Force-user use Move on a living being, but allow that living being to an opposed Discipline check in order to resist being moved against their will about. Droids would fall into the "object" category and so wouldn't get the Discipline check.
Personally, I'd say *any* sapient critter (droids included) requires the opposed Discipline check. (Unless of course, they're not actually opposed to it.)
Voice said:
Personally, I'd say *any* sapient critter (droids included) requires the opposed Discipline check. (Unless of course, they're not actually opposed to it.)
In the Star Wars setting, droids aren't considered a part of the Force the way living creatures are, and are generally deemed as being animate objects acting in line with their programming without a whole lot in the way of free will.
Given the general perks that come with being a droid (immunity to a lot of things that organics have to worry about for starters, being a lot hardier than organics, getting additional starting skills, no limit on cybernetic upgrades), not being able to resist the occasional Force-user with the Move power is an acceptable consequence for being a droid.
I think this is a really interesting converstation. I agree with DM on his explanation:
Donovan Morningfire said:
In the Star Wars setting, droids aren't considered a part of the Force the way living creatures are,
And I actually think the explanation can just end at this point.
Droids are not part of the living force, therefore they are simply not able to resist effects of the force anymore than other inaninmate and non-living object.
Is this balanced? Sure, they're immune to mind influencing powers, but are easier to knock around.
-WJL
Adding a further "what-if" wrinkle, what if the droid (or living creature) had a method of securing themselves to the floor or other anchor? Mag boots, holding a laddar, etc. Would you add difficulty to the move check, or make something like an opposed Brawn check?
bobfrankly said:
Adding a further "what-if" wrinkle, what if the droid (or living creature) had a method of securing themselves to the floor or other anchor? Mag boots, holding a laddar, etc. Would you add difficulty to the move check, or make something like an opposed Brawn check?
I'd probably just upgrade the difficulty for something like mag boots or literally tying oneself down. Just grabbing a ladder isn't going to have much of an affect. But that's just how I'd run it, mostly out of an interest to keep things moving and not get tied down in minute details during an action sequence.
bobfrankly said:
Adding a further "what-if" wrinkle, what if the droid (or living creature) had a method of securing themselves to the floor or other anchor? Mag boots, holding a laddar, etc. Would you add difficulty to the move check, or make something like an opposed Brawn check?
It's not a perfect example, but it could also be a fun time to toss some difficulty upgrades into the mix.
-WJL
I believe that even objects (which by your definition would include droids) require a Discipline check to move them with difficulty equal to their sillhouette. That would mean that moving a mundane battle droid would be against an Easy (P) Difficulty by that definition.
I would probably still let droid players make an opposing Discipline check, though, since telekinesis is not really something that you can resist by thinking about it or steeling yourself against it. The success or failure depends on the force user's concentration and focus. Their failure wouldn't be because the opposing person steeled their brain against being moved. It would be because they knocked the assailant's focus off, or they physically restrain themselves so hard that they couldn't move.
And as for the mag boots or other restraints, I wouldn't increase or upgrade the difficulty or anything. That would count as an outside influence, I'd say, so you should instead just add a sufficient amount of setback die, I think. But that's just me.