Outland Deck

By batman1028, in Strategy and deck-building

This is the latest version of an Outland deck I have been playing, both solo and in a 2 player game. It moves extremely quick. I manage to deck myself a lot, but I am hesitant to make it much bigger. I am toying with using the new lore hero to reduce my starting threat, but I like having Aragorn available with his stats as I get started. The deck is 52 cards.

Basically you want Steward in your hand, but the ring is almost as essential. Both help you get your allies out. Until you get setup be careful using Elrond's ring, but Aragorn helps you with questing early on solo. If you play multiplayer, and the other deck can quest a bit, then you should be agressive on the setup. There is plenty of card draw. In each game I have had at least a turn where I get six or seven extra cards during the turn.

Heroes:

Hirluin the Fair

Elrond

Aragorn (Lore)

Elrond's Council x3

A Test of Will x3

Daeron's Runes x3

Mithrandir's Advice x3

Campfire Tales x3

Steward of Gondor x3

Gathering Strength x3

Vilya x3

Burning Brand x2

Cram x3

Warrior of Lossarnach x3

Anfalas Herdsman x3

Knights of the Swan x3

Ethir Swordsman x3

Forlong x2

Hunter of Lamedom x2

Miner of the Iron Hills x2

Warden of Healing x2

Gandalf x3