When do you remove Ion tokens?

By The Chaos, in X-Wing Rules Questions

Ive looked on the Ion card and it doesn't say when to remove Ion tokens. When do you take them off? After movement?

At the end of the ship's Activation Phase (i.e. after the ship moves and performs its action, or doesn't if it has an Ion token).

The Chaos said:

Ive looked on the Ion card and it doesn't say when to remove Ion tokens. When do you take them off? After movement?

it's literally right on the card. "After executing this maneuver, remove all ion tokens from the ship. It may perform actions as normal."

Grim's right….it's right there on the Ion rule card.

Dunno how I missed that. Thanks

BUT!!!

You remove the token "after executing". Normally this isn't an issue however big ship do not suffer the effects until they have two tokens.

So… they could get a token on turn 1, go for two turns and finally get another. Then "after executing this maneuver" you'd remove the tokens.

Yes, it says as much on the Large Ship rules insert. Since the Large ships only make "this maneuver" when they have two, the condition to remove the ion token(s) isn't met until they do so.

I wish..............

You rolled the ION Cannon as normal, 3 (three) dice; like the rules say do ONLY one damage if it hits. But I wish the number of ION tokens was the number of hits and you only removed one per turn....

That would probably unbalance the game though, :unsure: but it would be cool for large ships or those who wanted to play Capital Ships.

Edited by Ken at Sunrise

this raises an interesting question as well - if a large ship only has one ion token, can he choose to take the 1 maneuver to remove the single ion, or does he have to wait until getting two tokens and being forced? (sorry if this is answered elsewhere - not much luck finding it if so :) )

A large ship keeps the single ion token until it gains another one. The only way to remove the ion tokens is to suffer the ion effect. A large ship that does a one straight still does not remove the lone ion token it is carrying and can only suffer the ion effect by having two or more ion tokens at the end of a round.

You can't voluntarily suffer the ion effect if you haven't met the criteria for it. A large ship suffering the ion effect with only one token would be the same as a TIE Fighter deciding to suffer an ion effect even though it has no tokens, so it could get a 1 ahead.