Future Wave Wishlist

By Hiroitchi, in X-Wing

They are meeting gamers half way here. You know where you can get the cards you want. You better believe there would be a massive premium if you could scoop up booster of cards that are currently in a ship purchase. Are there rules about having to use the actual cards printed by them for tournmament play?

It doesn't help your brick and mortar store you play at, but I wouldn't turn someone away as a game organizer. Hell, put them in sleaves and no one will know.

Print-On-Demand is not Print-At-Home. The print on demand stuff is just a series of offerings that allow them to quickly have cards printed when they are ordered, in small quantities (aka on demand).

Locally the tournaments allow proxies. Most of the card art is out there. If you want to use four stealth devices, you really shouldn't need to buy two firesprays (unless you want two). Proxies are not allowed in the official rules, and won't be allowed at the world championships at FFG, so it's mixed. I want a huge fleet, so I have all the cards I want and need. I'm always happy to loan a player a card they need so they can have the real thing. I do hope they come up with a common upgrades cards Print-On-Demand pack or two. Maybe an upgrades pack and munitions pack or something.

For ships I could see the various Imperial fighter mentions: T-Defender, Missile Boat, Gunship, T-Droid, Scimitar.

On the Rebel side we could get a luxury yacht (Lando's Lady Luck), the advanced X-Wing, E-Wing and a host of other ships.

I'd also like to see a series of 'fringe' ships which could fight for either side (at a higher cost) or which could steal ships from either side (but only one) at a higher cost.

Where there may be the most room for expansion and creativity would be the various upgrade cards. I'm not sure what you'd call them but here are a couple ideas for cards:

Elite Pilot: Zero-turn. Action: Rotate your ship to any direction, gain a stress token.

Crewman: Someone who can recharge shields

Crewman: Strategic Advisor (Ackbar/Thrawn); All ships get a +X pilot rating. Maybe something else as well.

Upgrade: Advanced Power core; more green maneuvers or limited use bonus to attack dice.

Crewman: Spotter: Either give ship +1 Defense die or put Evade on the tools; maybe a defense reroll.

id like to see:

1) more playable astromech droids

2) new pilots and alternate pilot cards for existing pilots (eg. Luke Jedi Master)

3) a generic upgrade card that gives basic pilots the pilot trait (Y-Wings would see more play this way but so would ships like Obsidian Pilot, Tempest Squadron Pilot, Storm Squadron Pilot).

4) Name Pilot cards for other ships (Vader in an Intercepter or Tie Fighter? ouch)

4) More Unique pilot skills (eg. "Use the Force" - Luke or Vader only: reroll any die roll, take one stress token, "Veteran Pilot" - pilot skill 6 or higher only: this pilot may take two additional pilot skills).

Edited by The_Brown_Bomber

If they were to put in Force enhancements, they would have to put in Ace enhancements so people aren't tilted towards always taking the big daddies in their battles.

I really like my G-Force star map. For new scenarios or just a change of scenery, it would be nice to be able to simulate battles depicted on capital ships. Add in some turrets, towers and unsheided venting ports and you'd a whole mess of scenarios to play.

Card Expnsions and Replacement Parts (Stand pieces and Maneuver Wheels) would also be high on my list.

I like the idea new pilots and upgrades cards. If FFG made a scenario book or uploaded a new scenario each week that could be played, that would be cool. I'd like to Han for the Lambda shuttle, since he did pilot one. I'm not familiar at all with the expanded universe, but if pilots have flown various ships, then by all means let's have cards for that. I hope, for now, they keep the game in the original trilogy time line. If they produce scenario ships, that would be cool. Escort the shuttle, give us the shuttle to actually escort, not just the token.

I would also love to see Turbo Laser Turrets/Towers!

I would also love to see Turbo Laser Turrets/Towers!

+1

Especially as part of a scenario pack like "Death Star Trench Run" that came with tiles or a mat representing the first Death Star.

I was just thinking about this again: Defensive weapon satellites.

Give them a low attack (say 1 die) and defense (again 1 or maybe 2 dice) and basically weak/average hull/shield (2/3) for a low cost.

To make them special they could have a wheel like no other. All the speed one maneuvers including the K-turn as standard maneuvers. Then the could also get to "reverse" all the speed 1 maneuvers as difficult (red) maneuvers. They would get a single green maneuver with no movement at all and also a "rotate in place" maneuver.

Because they are so slow they would get lots up "upgrade" potential including cannon, turret , missile and torpedo to give it some offensive potential as a glass cannon but also greatly increasing its cost.

I hope I'm not stepping on any toes by linking this, but I just found this small, unofficial interview with Jay Little. Either the developers are ahead of us, or they're listening to us. In any case, looks like our dreams of a cards-only expansion stands a good chance of coming true. Thank you snaggit, for getting in some questions and telling us what you heard!

Sounds like a non-unique title card ala the Millenium Falcon card.

Title: BTL-S3

Y-Wing Only

You may perform a primary attack once per turn and a secondary weapon attack once per turn.

Cost: 3 points

Done, and done. that would be the way I would do it. Powerful, gives a "gunner" feel to the ship as well as a pilot lining up shots as well. It would also force people to choose their actions wisely as well..

ETA: Even better:

Title: BTL-S3

Y-Wing Only

Your ship gains the (crew).

Cost: 1 point

Edited by nimdabew

ETA: Even better:

Title: BTL-S3

Y-Wing Only

Your ship gains the (crew).

Cost: 1 point

That Shouldn't need to cost anything, all the other title cards don't and they give a benefit, this just allows you to spend points on something. But otherwise this seems like a good way to go to me.

It might also be a good way to give the Y-wing access to bombs. You could have a couple generic titles that would change the type of Y-wing you are using.

ETA: Even better:

Title: BTL-S3

Y-Wing Only

Your ship gains the (crew).

Cost: 1 point

That Shouldn't need to cost anything, all the other title cards don't and they give a benefit, this just allows you to spend points on something. But otherwise this seems like a good way to go to me.

It might also be a good way to give the Y-wing access to bombs. You could have a couple generic titles that would change the type of Y-wing you are using.

Slave 1 costs zero, Millennium Falcon costs 1 point, and Moldy Crow costs 3 points. I don't see how you can say they don't cost something.

I like the idea new pilots and upgrades cards. If FFG made a scenario book or uploaded a new scenario each week that could be played, that would be cool. I'd like to Han for the Lambda shuttle, since he did pilot one. I'm not familiar at all with the expanded universe, but if pilots have flown various ships, then by all means let's have cards for that. I hope, for now, they keep the game in the original trilogy time line. If they produce scenario ships, that would be cool. Escort the shuttle, give us the shuttle to actually escort, not just the token.

A stolen shuttle would be interesting, but I think it would fit more into a scenario, since it was more of a Commando mission than a combat mission.

Why not though.

I'd also like to see Han as a Carbonite upgrade to a Bounty Hunter Ship. ;)

Outrider Outrider Outrider Outrider Outrider Outrider Outrider Outrider Outrider Outrider!

Puh-lease? Or just a YT-2400.. I'd take that too ;-)

Hmm... the more I'm considering the B-Wing the more I wish the Empire had a reliable counter to it.

I mean, consider three B-Wings with Sensor Jammers and shields upgrades. Maybe make one of them Ten Numb for good measure. An Imperial player is going to have to choose focus if he or she hopes to have their results pan out. If not, the Imperial player has to chew through six shields on attack value three (target lock capable) ships with only two attack dice from their most common unit. While Sensor Jammers don't lock out swarms entirely it does make it a little harder for them to be effective and forces them to target lock for reliable hits.

Moreover the B-Wing is an affordable ship able to take some pretty powerful upgrades, with a great ace pilot. By contrast the Imperial "Goody ship" is the Shuttle, which is a large ship and not expected to perform well in dogfighting combat. The Empire should have gotten the TIE Bomber over the TIE Advanced in earlier waves, since the Advanced continues to be an overpriced disappointment while the Bomber is an "Of course" ship that isn't using anything new apart from Proton Bombs (Which could end up as expensive as one-shot missiles). The only advantage here is the increase in ordinacne, which is one shot compared to the constant advantages the B-Wing enjoys through available stats and upgrades.

What I really want to see next is the TIE Defender. The Empire needs a quality starfighter to answer powerful Rebel lists that can put together almost any combination of fighters and do reasonably well with. Even if it costs as much as B-Wing, the TIE Defender would finally give the Empire a quality starfighter with decent stats to fly in few-ship lists and actually expect to last more than a few turns.

I mean considering the above list, I don't think a TIE Swarm would perform as great as they have in the past against other lists. I'm considering a TIE Bomber list of three craft with the known ace loaded with warheads, but I can also easily imagine the B-Wings shredding them up before they get a chance to let off their warheads and chew through B-Wing shields.

--------------

I still don't understand folks' desire for the Outrider. It's an Expy millenium falcon! If there's another Rebel big ship, do something different than a Correllian Engineering Corporation product... like the Baudo class space yatch. Pulsar Skate is closely connected to the Rogue squadron books and either portrayal is a great visual distinction from the flying pancakes of the rebellion.

Nothing new here. Game introduces new items and people think it's the end of the world, even if deduced accurately. The reality is that it's the end of the way the game used to be played.

Game will have to be played differently in regards to the meta and that isn't unusual.

People will start to play against the new ships and things will mesh together developing new meta and tactics.

Such is the way of things.....the way of the force. ;)

If a B-Wing list becomes strong, that works in favour of FFG. They will sell many of their new miniatures....which they want. People will then come up with lists to combat them specifically.

ie. Just like Tie Swarm or other favoured spam lists.

Edited by Arthur Volts

My hopes for a Wave 4:

Wave 3 was 3 small ships (one with a turret) and one large ship for the Dark side. Assuming a similar mix for Wave 4 to balance the sides, I'd guess:

Z-95 Headhunter. Cheap rebel swarm craft. 2A 2D 2H 2S Focus, Target lock, Missile slot

Nova Courier: Rebel large ship and counterpart to the Imperial shuttle. 2A 1D 5H 5S Focus, Target Lock, Pilot, Pilot, System, Heavy Cannon, Bomb slot

Skipray Blastboat: Imperial gunboat with a turret: 2A 1E 4H 4S, Focus, Target Lock, Turret, Pilot, Torpedo slot

TIE Defender: Imperial heavy starfighter 3A 3E 3H 3S Focus, Target Lock, Barrel Roll, Evade. Heavy Cannon, System, Missile slot

Possible modifications:

Armor Plating: cost 5, adds 2 Hull

Retrothrusters: Action- may reverse thrust- place a 1 straight or shallow bank at the rear of the craft, then move it so the front of the craft is at the end of the template. Treat this as movement for the purposes of collisions.

Chaff: If opponent just targeted you with a missile or torpedo weapon, may discard this card to force the opponent to reroll any crit results.

Systems:

Decoy Beam: If you take an evade action, you generate 2 evade tokens rather than 1.

Jamming Beam: Action:Target enemy craft within range 1 or 2 has their attack reduced by 1 for the remainder of the round

Weapons:

Magpulse Warhead: Missile, range 2-3. If you achieve at least 1 hit, deal 1 damage, apply the magnetic pulse effect and cancel all remaining damage. magnetic pulse- Any primary weapon, turret, or heavy cannon attack is reduced to rolling 1 dice for their next attack.

ETA: Even better:

Title: BTL-S3

Y-Wing Only

Your ship gains the (crew).

Cost: 1 point

That Shouldn't need to cost anything, all the other title cards don't and they give a benefit, this just allows you to spend points on something. But otherwise this seems like a good way to go to me.

It might also be a good way to give the Y-wing access to bombs. You could have a couple generic titles that would change the type of Y-wing you are using.

Slave 1 costs zero, Millennium Falcon costs 1 point, and Moldy Crow costs 3 points. I don't see how you can say they don't cost something.

Woops my bad, I could have sworn that the Falcon costed 0... Also I haven't actually looked at the moldy crow card. Regardless its only giving you a slot that you need to pay points to fill and not a straight up benefit so I think it reasonably should be free.

It would be a challenge to pull off, but I'd love to see Imperial Spacetroopers! Maybe have them deployed by a troop carrier wherever/whenever you want them to be on the mat. If you read Timothy Zahn's Heir to the Empire then you already know what kind of carnage and mayhem they can do in a space battle! :-)

It would be a challenge to pull off, but I'd love to see Imperial Spacetroopers! Maybe have them deployed by a troop carrier wherever/whenever you want them to be on the mat. If you read Timothy Zahn's Heir to the Empire then you already know what kind of carnage and mayhem they can do in a space battle! :-)

Ooooh! Maybe you could use them as a large ship only modification, and they could act kind of like a bomb.

It would be a challenge to pull off, but I'd love to see Imperial Spacetroopers! Maybe have them deployed by a troop carrier wherever/whenever you want them to be on the mat. If you read Timothy Zahn's Heir to the Empire then you already know what kind of carnage and mayhem they can do in a space battle! :-)

Dark Troopers and anything fron the Heir to the Empire Books would be a boon.

Keep an eye on the forums. I've put together some fun experimental advanced rules that I'd like peoples opinion on.

As I just got the game, people who have been playing longer and know the strats can add advice if something is overly powerful.

This evening I'll have the first draft done and post them up. Advanced, optional mechanics and flavour for quick games.

Stay tuned.