Clarification about Sense

By renegadethumper, in Star Wars: Edge of the Empire RPG

In another forum the Sense power came up

Donovan Morningfire said:

Besides, there's already a means for Force-users to use the Force to make themselves more potent fighers… the Row 5 Control Upgrade for the Sense Power, which by the time a PC can acquire it, they'll have the Strength Upgrade, which will enable them to gain two free upgrades to their attack rolls at the cost of one Force die… which for Jedi Masters is an almost paltry cost. Combine that with the Row 2 "danger sense" Control Upgrade, and for the cost of two Force dice (again a paltry cost for a Jedi Master), and you've got a pretty dangerous combatant. So your suggestion of "letting the Force have an effect on combat" has already been implemented in the RAW, and in a much more sensible and balanced method.

but the Strength upgrade says "when using Sense's ongoing effects, upgrade the difficulty of the effect one more time."

I was judging this as only being an upgrade to the difficulty of being hit and not as an upgrade for the offensive side of the power as well. I'm wondering what people are doing with this power and how you are adjudicating it.

And if you look at the opposite page, the text for the Strength Upgrade simply reads:

"When using Sense's Ongoing Effects, upgrade one additional die."

Note that the text doesn't differentiate between a difficulty die or ability die. It just says "one additional die."

And seeing as how the general rule-of-thumb with RPGs is "text trumps table" as well as FFG choosing to consolidate that side of the Sense tree into a single Duration Upgrade and single Strength Upgrade, that leans very heavily towards both the Upgrades applying to both the offensive and defensive Ongoing Effects. Granted, there aren't many instances where a PC would get to make more than one attack roll per round in Beta rules, but that could very well change down the road. Even with my Deflect Blasters talent, the offensive upgrade could be applied, seeing as how it's (currently) an opposed combat check (Jedi's Lightsaber vs. attackers' ranged combat skill).