'sup guys
I'm using our campaign psyker as a benchmark for my Scum (just took the Warp Dabbler a.rank ) but I can't find a way to overcome him in case of troubles.
<6m -> holocaust
<15m -> move+incinerate
<50m -> firestorm
firestorm is the lowest threat and it gets circa 6d10 E damage. No human can survive it.
Hexagramatic wards? not that useful
I'm out of idea.
Favoured of the Warp included, so usually he doesn't get dangerous phenomena.
I took Warp Dabbler for fear, I'm not heretic D: