New Drawf deck

By Kepagt, in Strategy and deck-building

Here is my new deck, Ithink it,s very powerfull. Strategi is that You have many Drawf ally,s and event,s support they hitpoints. Legolas will put tokens to the quest.

Hero (3)
Bifur (KD) x1
Gimli (Core) x1
Legolas (Core) x1
Ally (21)
Bofur (OHaUH) x3
Veteran Axehand (Core) x2
Miner of the Iron Hills (Core) x2
Gandalf (Core) x2
Gandalf (OHaUH) x1
Erebor Battle Master (TLD) x3
Warden of Healing (TLD) x2
Dori (OHaUH) x2
Gleowine (Core) x2
Erebor Hammersmith (Core) x2
Attachment (9)
Dwarrowdelf Axe (KD) x2
Blade of Gondolin (Core) x2
Dwarven Axe (Core) x2
Great Yew Bow (OtD) x2
Black Arrow (OtD) x1
Event (20)
Foe-hammer (OHaUH) x3
Feint (Core) x2
Khazad! Khazad! (KD) x3
Goblin-cleaver (OHaUH) x3
Hail of Stones (RtR) x3
Hands Upon the Bow (SaF) x3
Heavy Stroke (FoS) x3

Hard to comment directly without playing some hands-on scenarios with this deck, but it looks like a very strong combat deck for a multiplayer setting! The dwarves are pretty established and strong of course.

As a solo deck, I think it might struggle a bit, but that's just off the top of my head. I know you have Legolas (and the Blade of Gondolin) to get those progress tokens out. But as with all decks with lots of Tactics allies, there's gonna be difficulty with questing. There are some "Green" allies in there to help with that (Erebor, Miner, Gleowine, Warden, etc). But it's not a large questing groups still, and some of those are going to be ideally used for other purposes (card draw, healing, etc). But I think it could still succeed with some questing, IF you know what the encounter deck is going to be playing out, thereby knowing what you can afford to quest with (and what you need to keep in reserve for the combat phase). I thik a good solution to this would be simply to get as many copies of Henemarth Riversong (at least 2 copies, 3 if you have them) as you can into this deck. AND make sure to mulligan for him if he isn't in your initial draw (since another nice thing about your build is there aren't a lot of cards that I see as "must haves" for that first round). I think getting Henemarth out early will give you the insight into the encounter deck enough to know how to manage your questing decently. Beyond that, since there is NO Treachery/Shadow control, limited location control, limited threat reduction (Gandalf), limited action potential (Feint, Goblin-cleaver, Foe-hammer provide a little), this deck might struggle with encounters that aren't balanced well for combat or enemy-heavy.

Basically, this deck will fight well, just will need to be creative for the other aspects of the game. I will play this when I get a chance (I will add Henemarth into it), and see how well it fares. I like the look and straight-forwardness of it, though!

Edit: To get Henemarth into this deck, I would replace some of the "direct damage" events you have in here…. with Gimli, Er. Battlemaster, axes, Gandalf, etc… you are going to have no problem doing damage. I would probably sacrifice the Heacy Strokes. Its potency is dependant on already doing a heavy amount of damage, and the other cards (HotB, Hail of Stones, Goblin-Cleaver) can do more direct damage without relying on having to already done damage…

Benhanses,if You try my deck, let me know what You will changes . Liked your comment !

Just played a sologame and I won, the deck works well but I changed Great Yew Bow (OtD) x2 to the Rivendell Blade (RtR) x2.

One changes I made was to but Henemarth in the deck and one Hands Upon the Bow out. I only have one Henemarth Riversong card and thats sad :(

Thanks Benhanses, that was good idea!