Requisiton and Standard Issue

By Skyecaptain, in Deathwatch Gamemasters

Hello fellow GMs,

I have a question: How do you handel requisiton points and the standard issue gear for your campagnes?

I have the feeling, that with the standard gear all marines have everything they need. If I give them 35-50 Requisiton points in additon they simply don´t know what else to requisiton (since they have not much reknown) or they can take all nice goodies availabel.

For the moment I have ruled, that they will have their Power Armor and Chapter Tappings (and signature wargear of course). Every thing else (e.g. the jet-pack of the assault marine, Chain Swords and Bolters) have to be requested with requisiton points for each mission. I have the feeling that this will force them to desicde what they realy need.

What do you think?

Skyecaptain said:

Hello fellow GMs,

I have a question: How do you handel requisiton points and the standard issue gear for your campagnes?

I have the feeling, that with the standard gear all marines have everything they need. If I give them 35-50 Requisiton points in additon they simply don´t know what else to requisiton (since they have not much reknown) or they can take all nice goodies availabel.

For the moment I have ruled, that they will have their Power Armor and Chapter Tappings (and signature wargear of course). Every thing else (e.g. the jet-pack of the assault marine, Chain Swords and Bolters) have to be requested with requisiton points for each mission. I have the feeling that this will force them to desicde what they realy need.

What do you think?

Hi Skyecaptain

Well, RAW state that the standard gear is something they get without having to spend requisition and the that the requisition they get is for additional things like unusual ammunition types, different weapons etc. Personally I do not believe that the party having requisitioned kit above and beyond the standard gear is a major game breaker bearing in mind that you are playing Deathwatch. This is your game, so as long as the players are content with your ruling then whatever works for you but I would not try to limit their usage of requisition. The only thing I have done is denied a character two particular peices of kit as he abused it last time he had it so the quartmaster will not hand one out to him. Remember, even if they are super strong there is only so much that they can carry before they start finding that the extra kit is a burden, Perhaps if you design a few missions to have objectives which would be better or easier with certain peices of equipment and giving them a little nudge in that direction they might pick up some of the utilitarian stuff like cartographs and auspexes. Hope this helps.

E

Marines should always have access to their standard and signature wargear. They may not wish to bring pieces of it because of mission suitability (e.g. jump packs underwater) but they should have access to it. Requisition gets spent quickly enough without making players pay for their own wargear too.

I think the trick to keep Requisition Points from exceeding what equipment the Killteam can get with regard to their initial Renown is to try to keep the number of Mission Objectives to a minimum at the low Ranks. Shoot for short missions with one or two Objectives early on, and Requisition shouldn't exceed what the team can 'buy'. Once they get their first 'bump' in Renown, start increasing the number of Objectives. That's my two cents…