We currently are playing via the rules (two GMs, so we want to keep all rules the same for simplicity's sake) and we've noticed that once you get over the hurdle of penetrating armor, toughness and then Wounds, it's a very short journey to 9 & 10 on the Crit charts which equal instant death.
I know DH is a "deadly" game, but I'm looking for House Rules suggestions to tweak our combat so more Maiming occurs. One thing we did do was switch to Aftermath's hit location chart. It's 00% based, so dice rolling isn't affected, but it has 20 hit locations. You can hit someone in the left hand or left elbow for instance, instead of just "Left Arm".
My players have a real problem...well it goes like this:
Inq: "Ok, we need to interrogate one, so try not to kill them all"
Scum: "Ok, I make a called shot for this guy's left leg. I want to cripple him so he can't get away." (Rolls Dice and calls results)
GM: (mumble, mumble, armor, mumble, toughness mumble) Ok, that's 6 points of damage, 5 of which are Critical. Roll it.
Scum: (Rolls a 5)
GM: Ok, 5+5 you blow his leg clean off and anyone within 3 meters needs to make an Agi test or slip in the pool of blood and gore....He's dead....
Know what I'm saying? Any easy suggestions? I'm thinking of extending the Crit charts out to 20 entries....